After yesterday’s announcement of the new Open Source Virtual Reality (OSVR) project, Ben Lang sits down with two of the key players in the project; Yuval Boger, CEO at Sensics and Chris Mitchell, Senior Product Manager at Razer.

razer hdk hands on ces 2015 (2)
The current, OSVR HDK prototype

Yesterday, Razer announced that, in partnership with experienced VR headset producers Sensics, it was to launch a new, entirely open-source virtual reality platform. It was a surprising move from Razer, traditionally associated with premium PC peripherals, and after trying the OSVR HDK (Hacker Developer Kit) headset, we were keen to find out more.

See Also: CES 2015: Hands-on With the HDK VR Headset From Razer & Sensics

One interesting element that came out of the interview is, although Razer are have helped design the OSVR HDK, which will function as the flagship device for the OSVR project, it is not a Razer product, according to the company’s Senior Product Manager, Chris Mitchell. Razer want their brand name associated only with consumer-facing products rather than enthusiast devices such as the HDK.

On Sensic’s part, Yuval was bullish about what they’d managed to achieve in this early iteration of the HDK, due for release in June this year. The inclusion of dual element optics for example, unusual in the sphere of consumer VR headsets right now, Yuval sees as “…pushing the art of the possible.”

It’s still not yet clear what the long term effect of OSVR as a movement will be, but the partnership between the two companies seems to have produce an ethos that will ring true with many VR enthusiasts and hackers around the world. We’re looking forward to seeing where this one leads.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Don Gateley

    A comment so that I can get notifications of comments. Nothing more.

    It would be nice if one could trigger that without commenting.

    • Ben Lang

      Ding dong, here’s a notification ; )

      • Don Gateley

        LOL! Seriously, is there a way to get notifications of comments on an article without posting one yourself? I’m probably just too stupid to see it.

        • Ben Lang

          I don’t believe there is, we’ll look into it as a feature though.

  • Jacob Pederson

    I’d love some coverage on just what these dual element optics do. Are they for chromatic aberration perhaps? Thanks!

    • David Mulder

      The main thing it allows you to do is have a more equally distributed sharpness/resolution all over your vision as far as I know. So instead of everything being super sharp in the middle and super blurry the edges of your vision your entire field is mediocre blurry. The second potential advantage is that it requires less (or no) pre processing to be shown on the device, so it would require less power from the input device.

      Either way, it all depends on how they choose their lenses and I haven’t heard yet what their exact intentions were.

    • David Mulder

      Should have taken a look before writing a comment from the top of my head. They are for the second thing I mentioned mainly (no pre warping being necessary).

  • VRG

    “3dhead killer”

    • giraffey88

      lol. Its true though.