Greek Mythological Adventure ‘Journey For Elysium’ to Launch October 31st, Trailer Here

News Bits

9

Journey For Elysium, the upcoming VR adventure game from publisher Cronos Interactive and developer Mantis Games, just got an official street date. The Greek mythology-inspired title is slated to launch Oculus Rift and HTC Vive on October 31st.

Update (October 12th, 2019): Set for launch on October 31st, Journey For Elysium is coming to Oculus Rift and HTC Vive for $19.99 / €19.99 / £17.99. The game will be available through the Oculus Store, VIveport, and Steam; a 15% discount will be available on Steam for one week after launch.

Original Article (July 30th, 2019): Journey For Elysium is a story-driven puzzle adventure game that puts players in the role of a hero who, after passing away, travels on a boat in the Underworld. On a search to reach Elysium, the paradise realm in Ancient Greek mythology, you encounter what Mantis calls “a series of increasingly elaborate twists and challenges.”

The game previously took a stab at a Kickstarter crowdfunding campaign, although it unfortunately fell short of its €20,000 funding goal in April, 2019.

SEE ALSO
Adorable Adventure ‘Raccoon Lagoon’ Launches on Quest & Rift with Cross-buy

Undeterred, the studio continued with development, and released a gameplay trailer today (linked below) showing off the game’s monochromatic art style; you might more succinctly call it a teaser considering no real gameplay is shown outside of rowing a boat, climbing a ladder and grabbing a glowing key.

Mantis Games however says the game’s puzzles are inspired by the classic adventure games of the ’90s, and that they will include an increasing difficulty as the story progresses.

Journey For Elysium is slated launch in Q4 2019 and will be available on Steam for the HTC Vive and Oculus Rift.

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.


Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Jasagna

    The monochrome art style seems off. I get it’s the Underworld but why would it have no color? Anyways, I’ll check it out and see how reviews are once it launches.

    • CazCore

      yah, probably a dealbreaker for me. would have to really tickle my fancy in some unique way to overcome the lack of color.

    • Gonzax

      I played the demo and the art style is what I liked the most about it. There’s some colour here and there in objects and other stuff but it was very cool in my opinion.

      • agreed, it is a nice contrast to the bulk of available games. It may be hard to tell from a glance what the effect will be during gameplay. (how it draws you in and allows you to notice different things)

  • The Bard

    Looks boring.

  • gothicvillas

    No mention of Index support..

    • Gonzax

      No support at launch, I asked the devs about it and that’s what they said though they do intend to add it later on.

      I don’t know about the final game but even though the demo launched fine on my Index the controls would not work, you couldn’t move or do anything which is a bit weird being openVR.

  • sebrk

    Not sure about the graphical style, weird color schemes seem more compatible with old flat gaming but the greek mythology has me hooked.

  • Cragheart

    this definitely doesn’t look interesting or graphically up to date