Anime-style Action Adventure ‘The Tale of Onogoro’ to Release on Quest March 17th

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Earlier this month, Amata, the studio behind VR escape room game Last Labyrinth (2019), announced a new action-adventure title for the Quest platform called The Tale of Onogoro. The studio has now confirmed a March launch date, releasing exclusively on Quest and Quest 2.

Update (February 28th, 2022): Amata announced that The Tale of Onogoro is officially launching on the Quest platform worldwide on March 17th, 2022, priced at $30. You can add it to your wishlist here.

In addition to its native Japanese language, the game also supports English, French, German, Korean and Spanish. The original article announcing The Tale of Onogoro follows below:

Original Article (February 10th, 2022): Lead by producer and director Hiromichi Takahashi, The Tale of Onogoro (オノゴロ物語) is said to combine traditional Japanese culture and steampunk elements, letting you solve puzzles and battle giant ‘Kami’ beasts with Japanese high priestess Haru.

Players wield ‘Celestial Weapons’ to help Haru deactivate the Divine Boundaries and quell the Kami.

Image courtesy Amata

The Tale of Onogoro is said to arrive on the Meta Quest platform sometime in Spring 2022, priced at $30.

The studio hasn’t mentioned other platforms besides Quest. In its original teaser trailer back in January it was said The Tale of Onogoro was simply coming to VR. Now the studio’s official trailer has been bookended with Meta logos, which points to timed platform exclusivity.

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Back in 2019, Last Labryinth simultaneously released on Quest, SteamVR and PSVR. It’s clear Amata has the know-how to navigate the quirks of developing for all major VR platforms, so it may only be a matter of time before we learn about other platform releases.

You can find out more about The Tale of Onogoro on the official website.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Cless

    Let’s hope the exclusivity gets dropped. The game looks aesthetically pleasing even if its just for the Quest 2, it would look great on PC!

    • jimmy

      no, there wont be a single extra polygon on pc, most vr devs just make a build for quest and put it on steamvr you are getting quest graphics no matter how good your rtx 3090 is

      • Cless

        I am aware of that, that is why I said that the game looks aesthetically pleasing. I think it looks great on a Quest 2, so on PCVR should look equally as great, even if models are the same.
        Still, you can switch on some postprocess in PC to make it look better and maybe turn up the quality in some shaders for some easy low effort improved visuals.

  • Andrey

    When I firstly heard about this game a little while ago, I was very intrigued and interested to hear more. The only thing I want from an ideal (for me) VR game is great cell-shading anime-looking graphics (e.g. Genshin Impact), action-(or even “battle”)-oriented gameplay with exploration in an open world (not especially massive in size, but at least with some depth to it) and with a сute anime girl as a partner, who fights alongside you and generally behaves as Elizabeth from Bioshock: Infinite. The whole idea and potential behind this idea based on the first teaser was very promising. And now I am a little dissapointed. from the trailer above, it’s a typical “girl do everything, you only help her”, almost like in their previous game. And it was a pretty strange decision to hire only english-speaking voice actors when there are literally thousands of talanted japanese seiyuus who are much more appropriate in a japanese game with a Japan-themed lore and from japanese team.
    Well, I still will try to play it, but now I do not have so much expectations as I had before.

    • VR5

      The game does feature Japanese voice actors, if you set the language to Japanese, Haru Kose, the girl from the trailer, is voiced by Aino Nanjo.
      Looking at the trailer, there’s action and the player is more active than the girl. It is quite different from Last Labyrinth where you were cuffed to a wheel chair and could only tell the 3rd person character what to interact with. You’re again paired up with a girl, older this time, but you can understand each other and you have freedom of movement to interact yourself, rather than watching a 3rd person character do things.

  • implicator

    I can’t even play it on an Oculus Rift? This exclusivity stuff is really ruining VR for me.

    • jimmy

      no, your oculus rift is ruining vr for you

      • Cless

        Let’s not beat around the bush. Exclusivities suck, fullstop.
        But they are an inevitability of game development in niche markets.