Fancy playing through one of the most celebrated games of all time in virtual reality? Developer DarkAkuma has given us a taste of what that might be like.

A Link To The Future

Many people growing up who grew up in the golden age of console gaming look upon one of Nintendo’s enduring and celebrated franchise, The Legend Of Zelda, with enormous fondness. Legendary game designer Shigeru Miyamoto, also responsible for the likes of Super Mario Bros, developed the series over multiple Nintendo consoles, but Ocarina of Time on the Nintendo 64 is for many (this writer included) one of the finest video games ever made. The sights, sounds and experiences provided by OOT forged many a hardcore gamer, some of which went on to become game makers themselves.

Had you told them then that in a couple of decades they’d be able to step into the world of Hyrule and see the world through Link’s eyes

Enter DarkAkuma and his new Oculus Rift demo ‘Kokiri’s Forest’. A true work of fandom, he’s lovingly recreated the iconic starting area  where link awakes to begin his adventures in the original game. An area designed primarily to teach the player basic mechanics of the game before pushing them out to face real dangers.

Using Unity, DarkAkuma has painstakingly re-created the idyllic forest habitat of the Kokiri people, right down to the legendary Deku tree himself. And to top it off, you’re accompanied by the original theme music from the original game. DA says himself:

This re-creation was made with as much attention to detail put in as I could give. But it’s not a game, it’s a simple walk-around demo. There are objects, some animations, and a sound. But no character models (including Link), music or game mechanics.

After a brief play test I can tell you it’s enormous fun, even without having anything to ‘do’. A world that was so fascinating when viewed on a puny 14″ TV as a kid now completely enveloping me. I’d have never believed possible back then.

Roadmap for Mech Brawler 'Underdogs' Shows Multiplayer is a Possibility, But Not a Promise

Already in it’s second iteration, the developer is clearly keen on continuing to improve upon his work and who knows, perhaps expand the project beyond the confines of the forest onto Hyrule Field and beyond. I suspect I’m not alone in relishing that particular idea.


You can download Kokiri’s Forest over at the developer’s blog here.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.

Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Dennis Jørgensen

    Lets hope the emulater community can make som support for VR. There is already some good HD-texture pack for Ocarina of Time, and a lot of wii games is begging for VR.

    Like Wii sport ;)

  • DarkAkuma

    I meant to comment earlier, but I the activation email never got sent to my @z-net.us account. And my support email was never responded to.

    Thanks for the very nice article! I love reading about the joy my work brings people. =)

    As for this part: “without having anything to ‘do’”. It’s not much but there are 2 other scenes I added specifically for that feeling, not counting the Night scene and the last scene.