‘The Mage’s Tale’ Available for Pre-order for Oculus Touch, Launching June 20th

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On June 20th, action RPG The Mage’s Tale will launch on the Oculus Store. The dungeon crawler from developer inXile Entertainment is optimised for Rift and Touch, set between the events of The Bard’s Tale III: Thief of Fate (1988) and the upcoming The Bard’s Tale IV.

“Mind-bending puzzles, terrifying traps, and hordes of vicious monsters” await in 10 hand-crafted dungeons, amounting to over 10 hours of high-quality gameplay, according to the developer. Announced at GDC 2017 as one of several pieces of ‘high profile content’ for the Oculus platform, The Mage’s Tale is inXile Entertainment’s first major project built from the ground-up for VR, set in the world of classic fantasy RPG The Bard’s Tale.

Heading this article you can see the game’s pre-order trailer and some screenshots below:

The game is anticipated to eventually come to other platforms, but it arrives first on Oculus Touch, and is available for pre-order on the Oculus Store from today, with 10% off the $40 launch price.

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Speaking to Road to VR at GDC, lead designer David Rogers explained how players “easily take an hour per dungeon” due to the amount of interesting stuff to look at and secrets to find. While its use of motion controls for spell casting means the game is action-oriented, the studio has drawn on its rich history of RPG development (such as Wasteland 2 and Torment: Tides of Numenera), promising character progression and a rich crafting system that allows for hundreds of different spells to be created.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.