Media Molecule, the creators of LittleBigPlanet (2008) and Tearaway (2013), have been working on their upcoming game/game-creation tool Dreams for PS4 for the past few years, and although we knew PSVR support was destined to come someday, as first announced at Paris Games Week 2015, we weren’t sure if PSVR users would get the chance to play at launch. Now, the studio reveals, PSVR owners can definitely count on day one support (see update below).
Update (December 6th, 2019): Media Molecule has now stated that VR support will not be a part of launch plans, and that it will however come ‘ASAP’.
Original Article (October 12th, 2018): In an interview with Game Informer, Media Molecule co-founder Alex Evans revealed that Dreams is definitely going to be compatible at launch with PSVR—something reports contended for some time now, but Media Molecule was reticent to confirm.
Outside of the initial game, Dreams will also allow users to create games and experiences that can then be published, and summarily played and judged by other users—something like Super Mario Maker (2016), but with the ability to create 2D and 3D games and experiences.
There’s likely to be a cap on the level complexity though for PSVR though, as the headset requires apps to run at least at 60 fps (reprojected to 120) to maintain a comfortable experience. Evans says in the interview that Dreams, on PS4 and PS4 Pro, can run at 60 fps, although larger, more complex scenes will knock it down to 30 fps, pointing to an obvious bottleneck for PSVR.
There’s also going to be a very Mario Maker-style submission system especially for PSVR users, as Evans says creators will have to be able to finish the games and levels they make themselves in order to publish.
Dreams is getting a beta,which Evans says will launch sometime this year, although it’s uncertain if PSVR support will be included. Although still scheduled for release in 2018, the official launch date is still TBA.