The Museum of Other Realities (MOR) first launched into Early Access on PC VR headsets in June 2019, bringing with it a curated selection of multi-sensory art pieces from some of the medium’s most talented illustrators, animators, and engineers. Now, the group of artists behind the space has officially released MOR out of Early Access with its 1.0 update.

The MOR, a social VR experience at its core, houses a growing collection of interactive art and experiments from the likes of some familiar names in both the VR game & art scene, including Rosie Summers, Kevin Mack, Danny Bittman, Isaac Cohen, Liz Edwards, Nick Ladd, and Vladimir Ilic. Check out the full list of contributing artists here.

In a recent blog post, the artist group calls the 1.0 update “one of the biggest updates […] made to the MOR,” which includes new architecture, art, and some quality of life updates such as an improved avatar creation, wayfinding and navigation of the space.

If you’ve already popped into the MOR, its creators maintain that it “isn’t the MOR you remember, it’s much bigger and bolder, with a new design and artwork spanning two floors.”

“During our time in Early Access, we had the opportunity to hear from the community, which in turn, helped us iterate based on the valuable feedback we’ve received,” the developers say. “We’re also glad to have worked with so many amazing artists who have contributed so much to the MOR.”

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The MOR team is said to have gone back and forth with its artists and architects over the last year to create a space that aims to “blow the audience away.” Along with the redesign, which increased the space significantly, its creators hope the MOR becomes a place always worth returning to as you discover more and more.

As a paid app costing $20, the creators say The MOR was designed to support artists “who are challenging and redefining what is possible with virtual reality art.” You can find it on Steam and Viveport, supporting HTC Vive, Oculus Rift, and Valve Index.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Jeff Axline

    I bought this as a way to support artists but the program turned out to be much more than I expected. Fantastic.

  • Immersive Computing

    Purchased this morning after learning of it; Cabbibo’s earlier work was excellent (L.U.N.E. is spectacular) so impressed when I saw his name amongst the creators.

    • Patrick Hogenboom

      Really excited to see him included.
      Shitty luck that my Index is out for RMA right now :(

  • craigz

    Wait so then honest question – I’ve kind of stumped by these sort of expieriences. Are the experiences themselves things that artists create in other software (quill, gravity brush, etc) then imported INTO Unity/Unreal where it’s sort of packaged?

    • Patrick Hogenboom

      Yeah, that’s the gist of it, they’re using Unity.
      Some art pieces are embedded into the project and some are separate scenes which you navigate into via portals. Or you teleport into some of the ‘tabletop diorama’ pieces by teleporting+scaling down, a really cool mechanic.
      I am truly amazed by the amount of great art which $20 gets you (and they’ve kept adding more). Most of the art really couldn’t exist anywhere else than in a VR museum.

  • gothicvillas

    I wish they had option to manipulate with lights. Some places seemed could benefit from less light environments

  • What is their transparency about the direction of profits? Do artists get a percentage of monthly profits based on what was visited and for how long?

    Or… more likely… the artists are doing it just for exposure and the company keeps everything for themselves? Those artists were always freely available on Medium. People are buying it to “support the artist”, but what sort of support does the artist actually get? I know this “publicity” racket too well. Alot of empty promises, not alot of food on the table.