It seems legendary programmer and Oculus Consulting CTO John Carmack has tried to bring Minecraft to every Oculus headset in existence. That includes Oculus Quest, and although we still don’t have a proper port, it certainly wasn’t for the lack of trying.

Responding to a question about why there’s still no Minecraft for Quest, Carmack responded that he’s actually already implemented a version on the standalone 6DOF headset, but for some reason it just didn’t work out.

“I had it running with full position tracking, but we never got the schedules aligned to be able to take it into production,” Carmack says in a recent tweet. “You could still make yourself sick bounding up and down around the terrain, but walking around was great.

From as far back as 2015, Carmack has considered Minecraft in VR his “quest” of sorts. Unfortunate wording aside, it sounds like internal conflict back-burnered any chance of the block-based sandbox game from arriving on the 6DOF standalone.

John Carmack showing off Minecraft on stage at E3 2016, Image courtesy Xbox

It’s a pity, considering even the now largely obsolete Samsung Gear VR has its own bespoke version of the game, which was released in the 2016 heyday of the 3DOF mobile VR headset.

Even Oculus Go, which benefits from many games in Gear VR’s library, doesn’t have its own version of Minecraft. This, according to findings by VR Scout, was based on technical matters at the time. Here’s what a Minecraft developer had to say about Go and Quest support back in October 2019:

“One of the major things holding up the Go was a library dependency which my team has been adding for the upcoming 1.14 update. That’s necessary but not sufficient – when we add a new platform, we have to support it fully in our daily testing, both with hardware and more importantly with time from everyone working on it. The Quest will be extra engineering work above and beyond the Go. I can’t promise either version until they officially have the green light.”

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There may still be a glimmer of hope for Quest users, dashed Carmackian implementations notwithstanding. As the platform matures, Oculus will need to continue funneling system-moving games onto the Oculus Store.

It very well might have come down to the company’s need to keep a tight grip on Quest’s official content library when it first launched in May 2019. The company’s recent bid to let Quest developers publish their apps through an upcoming alternative app distribution channel, which may function as an early access store or Oculus Share-style platform, is an interesting proposition. Maybe a potential ‘experimental’ version of Minecraft could land there, which would remove it from needing to have the high bar for comfort which Oculus has exercised as a content gatekeeper.

Of course, we’re not holding our collective breaths, but at least we know there’s a version sitting at Oculus offices ready to go now.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • sfmike

    Losing Carmack was a real blow to Oculus and VR advancement at FB.

    • Bob

      They haven’t lost Carmack at all.

      He is still contracted to Facebook.

      • Maven

        …to be quiet.

    • Kisato

      It seems a lot of his ideas have been actively ignored by Facebook and Oculus, sadly. It’s been a real waste of his talent in regards to that aspect.

      • Maven

        Facebook is such kind of crap company. Facebook should go bankrupt. These big companies harm the world.

  • Maven

    Pavlov VR has Minecraft maps and it looks funny and great with all these blocks and colors. It feels like living in a LEGO world.

  • PJ

    It’s never coming, and to be honest, the Win10 VR version of Minecraft is dreadful

    • Vivecraft’s implimentation is SO much better, especially once you get the controls set up right. Literally one of my favorite ways to play MC now.

      • PJ

        It’s certainly better, but I still don’t like it

    • Pablo C

      To each one its own. After playing Minecraft flat for years, it has been amazing playing it in VR (Win10). It´s certainly not perfect (what in VR is – except Alyx), but the sense of scale and prescence is great. I have spent many hours in it.

  • Alrighty, everyone together now…

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    WAI

  • Carmack could have made Minecraft also run on a Gameboy, he’s such a genius

  • Rogue Transfer

    A couple errors in the article: The company Oculus no longer exists since 2018, the company is now Facebook; Oculus is a brand name, service & platform from Facebook now.

    The management is by Facebook’s Portal chief, head of the Facebook AR/VR division. The Oculus platform is no longer independently run.

    • Fundamentalist Daleks

      hasn’t been since the buyout despite the fantasies the subreddit shared

  • Chris Richardson

    This isn’t the only abandoned project on Go/Quest. PLEX also sported a build that was problematic on Go and needed an update. The Quest never got this app and the Go never got an update because PLEX VR development was abandoned. Carmack was involved at one point.

  • Fundamentalist Daleks

    Carmack was so sure Minecraft would be one of the thing to make VR go big. Interesting how little anyone really cared tho.