This video showcases a new redirected walking implementation project that creates an “unlimited” virtual corridor in a space just 5 x 7 metres in size.

Redirected walking (RDW) is a technique which aims to maximise the physical space of a virtual reality playspace by tricking your senses. Or, “strongly modifying spatial perception” so that your mind believes, for example, that you’re body is travelling in a straight line where in reality, it’s traversing a carefully calculated curved course to keep that play space small.

At SIGGRAPH last week, a project developed in part by Unity Product Evangelist and Education Lead Yohei Yanase at the University of Tokyo was present, featuring a new “Visuo-Haptic” VR experience which claims to create the illusion an infinite virtual corridor within an actual physical play space of just 5 x 7 metres in size.

“It works by strongly modifying spatial perception, all while avoiding the typical “reorientation” manipulation methods that most often cause VR motion sickness,” states a press release, “And it’s designed to let multiple people experience it simultaneously, without risk of bumping into each other. Modern techniques like this could represent the next phase in VR navigation, merging virtual with physical environments to extend the comfort of VR sessions and extensibility of virtual environments.”

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Geoff Bentley

    This is what The Void does –

    • yag

      you’re right, tho The Void use the “reorientation” method and do it on a much larger area. Now what’s the best method…

  • bschuler

    Cool, finally a game where I can walk in circles in my living room and relax. SO tired of the neighbors pointing and laughing at me… now I can yell back, I’M PLAYING A GAME!