Palmer Luckey, Founder of Oculus with Road to VR Exec. Editor Ben Lang at SVVRCon last year
Palmer Luckey, Founder of Oculus with Road to VR Exec. Editor Ben Lang at SVVRCon last year

Palmer Luckey, founder of Oculus and inventor of the Rift, has reaffirmed that there is to be no further developer kits released before the consumer edition is released. In an interview with Kotaku this week, Palmer Luckey has gone on record to confirm that the DK2, launched in March last year and shipped in June, is to be the final developer focussed unit to usher forth from the Irvine based VR company. As ever Palmer was noncommittal when it came to the question of a release for the company’s first consumer version of their VR headset, the Oculus Rift. In the same Interview, Luckey recalls his statement that he would be “disappointed” should the Rift not reach consumers by the close of 2015. “I did say that” he admits before going on to say of the eventual consumer release “we’ve go a vague idea”

The Crescent Bay feature prototype.

It’s thought that Oculus’ presence at CES next week will focus on their latest prototype revealed at Oculus’ inaugural developer conference Connect. The Crescent Bay feature prototype sports integrated audio, enhanced optics, a higher resolution panel (exact specs yet to be confirmed) and 360 degree positional tracking – and it didn’t disappoint those who tried it.

See Also: 11 Reactions to the New Oculus Rift Crescent Bay Prototype (video)

Whether Oculus are ready to show Crescent Bay to all CES show goers at their public booth is unclear, the supervised nature of the demos given thus far may indicate that this could be challenging. Nevertheless, a recent tweet from Oculus did include a #CrescentBay hashtag, so we’ll probably have to wait until Tuesday to know for sure, when CES opens its doors. We’re at CES all week, so stay tuned for regular updates.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.