Frustratingly, Road to VR and the White Lotus Interactive team seem to keep missing each other. Such was the case at E3 this year too unfortunately. It’s especially annoying because, as a backer of the project, I’ve been wanting to get my hands on the game for some time and up to now never had the opportunity.

The Team with Oculus' Joe Chen (far left) Palmer Luckey (middle)
The Team with Oculus’ Joe Chen (far left) Palmer Luckey (2nd from right)

Well, I doubt I’m alone in this sentiment, and it seems the 3 member team have detected this as, in their latest update they reveal we won’t have to wait much longer to get our hands on the game. After listening to feedback from people visiting their stand at E3 this year, they’ve decided to release the very same demo show to attendees. No details on precise release date just yet, we’ll of course let you know when we do.

Elsewhere in the update, the team speak of their success in optimising the demo at the last minute, being interviewed by Gamespot and just generally enthusing about all the awesome people they met. Their update also functions as a neat ‘go to’ guide for those attending shows like E3 for the first time. Best of all? They got into a Kotaku comic!

Catch the whole blog post over at White Lotus Interactive here, and you can pre-order the game here.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • sponge101

    Nice art and graphic style, reminiscent of classic point-and-click puzzle games like Myst. Interesting to note is how long the experience would be. Should it be judged on the same scale as none-vr games or will the experience be better conveyed in a brief, but impactful, run-through.