Now that the news has hit the streets about the Oculus Rift release date coming in Q1 2016, the company has let fly an official blog post with some additional details. Confirmed thus far is that pre-orders for the headset will begin in 2015 and we can expect specs next week, and in the coming weeks, details on input and unannounced “made-for-VR games and experiences” that Oculus has in the works.
To the delight of fans, Oculus has announced in an official blog post that Oculus Rift pre-orders will start “later this year” in 2015, with the Oculus Rift release date ultimately landing in Q1 2016. Seemingly in rhythmic cooperation with Vale and Sony (but more likely just coincidence), the company now rounds out a very exciting rollout for consumer VR: Valve’s HTC Vive in Q4 2015, Oculus’ Rift in Q1 2016, and Sony’s Morpheus in Q2 2016.
And while the price has not yet been made public, Oculus has previously gone on record with a target price of $300 to $400 for the Rift, also saying that they intended to sell the headset at cost.
Next week the company promises to reveal specs of the new headset. While Oculus has remained tight-lipped on the prior Crescent Bay prototype’s specs, we’re hoping at minimum we’ll learn the resolution, field of view, and weight of the newly refined headset.
Furthermore, the company teases that in the “week ahead” they’ll reveal “details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift,” with a final tease of, “E3 is just around the corner — this is only the beginning.”
Second (arguably) only to the headset’s release date, the input question has been hot on developers minds for some time now. While Vive has the SteamVR Lighthouse controllers and Sony has the PlayStation Move, how will users of the Oculus Rift interact with the virtual world. We’ll have to (continue to) wait and see.
After all, what fun would it be if after all of Oculus’ hard work if they just told us everything at once? (sarcasm!)