The latest v0.7 release of Oculus’ Software Development Kit and Runtime Driver is now here, bringing with it multiple enhancements alongside preliminary Windows 10 support.

As we detailed a couple of weeks ago, Oculus’ latest and much anticipated SDK release is a significant step towards what we can expect from consumer virtual reality next year.

Download Oculus SDK 0.7

Originally slated to arrive August 20th, the new release is now here and alongside enhancements like Direct Driver Mode, developed in conjunction with GPU manufacturers NVIDIA and AMD and according to a blog post over at Oculus brings “…the most robust and reliable solution for interfacing with the Rift to date. Rather than inserting VR functionality between the OS and the graphics driver, headset awareness is added directly to the driver. As a result, Direct Driver Mode avoids many of the latency challenges of Extended Mode and also significantly reduces the number of conflicts between the Oculus SDK and third party applications.” Note: Driver support from the GPU vendors are required to unlock this and other features included in SDK 0.7.

Also significant is the inclusion of Windows 10 compatibility with this release. The latest iteration of Microsoft’s operating system launched worldwide in July. Before rushing headlong into an upgrade though, Oculus advises you to consult this advisory before they do so.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.