OpenXR
Magic Leap 2 Now Supports OpenXR, Strengthening Industry Against Potential Apple Upheaval
Though delayed from its commitment last year, Magic Leap today announced that ML2 now fully supports OpenXR. The timing might have something to do with Apple's looming entrance into the XR space.
Magic Leap had planned to deliver OpenXR support...
Magic Leap Commits to OpenXR & WebXR Support Later This Year on ML2
In an ongoing shift away from a somewhat proprietary development environment on its first headset, Magic Leap has committed to bringing OpenXR support to its Magic Leap 2 headset later this year.
Although Magic Leap 2 is clearly the successor...
HTC Brings OpenXR Public Beta to Vive Focus 3
HTC announced this week it is making available an OpenXR public beta for the Vive Focus 3. OpenXR is designed to make it easier for developers to create a single app that's cross-compatible with multiple OpenXR-supporting headsets.
OpenXR is a royalty-free...
Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift
The latest version of Unreal Engine 4, version 4.27, brings "production-ready" support for OpenXR. The change comes just in time for Oculus developers, as the company recently announced it's fully moving open to the OpenXR standard for VR development...
Sony is an Official Supporter of OpenXR But Hasn’t Committed to a PSVR Implementation
Despite being among the early supporters of the OpenXR consortium—the industry group building the open standard for XR devices—Sony so far seems to have avoided making a specific commitment to implement OpenXR on PSVR or its next-gen headset.
OpenXR is...
SteamVR Update Brings Full Support for OpenXR 1.0, A Huge Step for the Open Standard
The latest update to SteamVR, version 1.16, now includes full support for OpenXR 1.0, the widely backed industry standard which aims to make cross-platform VR development easier by allowing developers to build around a single API rather than porting their...
Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard....
Valve Releases OpenXR Preview for Steam Game Developers
Valve just took a big step in prepping Steam game developers for the full arrival of OpenXR, the new industry-wide open standard for AR and VR headsets. Developers can now download a beta version that will let them start...
OpenXR Coming to Quest & Rift Developers Soon in Prototype Release
Facebook today announced that a prototype version of OpenXR, the royalty-free open standard from The Khronos Group, will be available to Oculus Quest and Rift developers in an update coming later this month.
OpenXR is a work-in-progress standard that aims to...
OpenXR 1.0 Released, Microsoft Supports HoloLens 2 & WMR, Oculus Plans Rift & Quest Support
OpenXR, a widely supported initiative which aims to streamline AR/VR development across headsets and platforms, has reached its 1.0 release today. It's a major milestone, according to Khronos Group which has overseen development of the standard by a consortium...
OpenXR Standard Ratified, Microsoft, Oculus, & Others to Release First Implementations
OpenXR is a royalty-free standard for cross-platform VR and AR development. It's backed by many of the biggest names in the VR and AR industries and has been in development by the consortium for two years now, organized by...
OpenXR Chair Shifts from Epic to Intel, Progress Update Planned for March
Intel's Brent Insko has taken over as the Chair of the OpenXR working group after Epic's Nick Whiting passed the torch. The pair say the OpenXR effort is still going strong, and a progress update is planned for March.
OpenXR...
Epic Aims to Take on Steam with Newly Announced Epic Games Store
Steam is widely considered the de facto platform for PC games, VR or otherwise, but Unreal Engine creators Epic Games want change that with a new storefront that they say will leave more revenue to developers than Steam and...
Microsoft Joins OpenXR, Becoming a Decisive Backer in the Open, Royalty-free VR/AR Standard
Khronos Group, the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. Among its count of members, the OpenXR working group consisted of nearly every major player...
Revive Creator Joins OpenXR Initiative ‘to help create a truly open VR standard’
CrossVR's Revive, the software that allows HTC Vive users to play games from the Oculus platform, today announced it's joining one of the leading initiatives in creating an open standard for VR and AR apps and devices, otherwise known as OpenXR.
Lead...
















