Valve’s Lighthouse Base Station in Action, Inner Workings Explained

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Some of the inner workings of Valve’s Lighthouse base station, an infrared laser-emitting device used for ‘room scale’ positional tracking, were revealed today by Valve developer Joe Ludwig.

SVVR Expo 2015: ‘Virtual Reality at DreamWorks Animation’ LiveStream @5pm PST

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Bred Herman, Head of Dreamlab at Dreamworks

Join DreamWorks Animation for a discussion on innovation and diversification. The award-winning, CG animation studio that brought you How to Train Your Dragon and Kung Fu Panda is combining its 3D filmmaking expertise with state-of-the-art technology to create new immersive experiences. Learn how DreamWorks Animation is leveraging VR technology to re-invent traditional storytelling.

This event is being live streamed and should start at 5pm PST, watch it embedded above.

SVVR Expo 2015: ‘The Future of VR Is User-Created’ – LiveBlog @2:40pm PST

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Linden Lab CEO Ebbe Altberg

Linden Lab CEO Ebbe Altberg will share his perspective on why user-created experiences are essential to the future of VR and what we can learn from other technologies and media that have been transformed by democratized content creation.

Drawing examples from Second Life’s 12 years of success, Ebbe will share insights into the power and value of user-created virtual experiences; the challenges inherent in empowering users to create their own interactive, social VR content; and the approach Linden Lab is taking as it develops the next-generation platform for virtual experiences.

Ben Lang is on the ground at the SVVR Expo 2015 LiveBlogging the event. Updates should appear automatically below, no need to refresh the page.

SVVR Expo 2015: ‘OpenVR and You’ with Valve’s Joe Ludwig – LiveBlog @ 2pm PST

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The 2015 SVVR Conference and Expo kicks off today and it looks to be a packed schedule. To kick our coverage off, Ben Lang will be LiveBlogging Valve’s Joe Ludwig’s talk ‘OpenVR and You’.

Valve is committed to the open PC platform and Virtual Reality is an important part of that. Come hear Joe Ludwig from Valve talk about what OpenVR has to offer application developers and how the company is making its Lighthouse technology available to hardware partners.

Speakers: 

Joe Ludwig, Programmer at Valve

Ben Lang is on the ground at the SVVR Expo 2015 LiveBlogging the event. Updates should appear automatically below, no need to refresh the page.

Hands-on: AltspaceVR’s Launch Update Enhances Social Features and Adds All-important Selfie Cam

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Accompanying today’s launch of AltspaceVR, the company behind the application, also called AltspaceVR, has released an updated build that further expands upon social features and also adds a selfie function because, you know… selfies. Additionally, recently added environments help round out the platform’s VR social spaces.

AltspaceVR’s Social VR App Officially Launches, Now Open to All

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AltspaceVR, a social VR app which allows users to connect and communicate in real time within virtual reality, is breaking free of its invite-only beta chains and officially opening its doors to the world for good.

Google I/O 2015 has Virtual Reality on the Menu

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Google’s annual developer conference ‘I/O’ appears to be touching on virtual reality with a session dedicated to VR game design at the event.

Best of the Oculus Mobile VR Jam 2015 – Part 4: Scorched Battalion, Pulsar Arena, Sherlock Holmes

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Coming to part 4 of our ongoing series covering some of the most promising content to come out of the Oculus Mobile VR Jam, we now take a look at three very different apps—that through the lens of fiction—takes us to the past, the far-off future, and then back to the present again.

First Hands-on: The VOID, a Mixed Reality Experience That Blends Real and Virtual

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The VOID is a mixed reality experience that builds virtual worlds over physical environments, allowing users to experience enhanced Presence as they’re able to feel the actual objects around them and wield real props like lanterns and swords. Road to VR’s Chris “DeepRifter” Madsen is one of the first to step deep within this promising VR theme ride of sorts.

Elevators and Extra-dimensional Space: Exploring Ways to Transcend Physical Boundaries of Room-scale VR

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James Andrew, Founder of PixelRouter VR and creator of Z0NE, explores the challenges virtual reality developers face when trying to transcend the boundaries of users’ physical space for the purposes of virtual reality. He shares his experiences at NYU’s MAGNET ‘Holodeck’ and some of his research into creating ‘extra-dimensional’ VR space.

Oculus ‘Pausing’ Rift SDK Development on Mac and Linux

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Oculus have announced what PC specs you’ll need to deliver a great Windows based VR experience. However, Oculus Mac OSX and Linux VR users are out of luck as Oculus have stated that they’re “pausing” development for those platforms.

Oculus SDK v0.6.0.0 is Out Now and Paves the Way for the Rift CV1

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Oculus have today released the latest version of their software development kit (SDK) and it’s one of the most significant to date.

High School Student Designs Snap-together Cardboard, Kickstarter Now Live

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A high school student from Perth, Australia, has launched a Kickstarter campaign focused on a novel plastic VR smartphone adapter, that unlike many designs on the market actually snaps apart to retain its flat pack portability.

Oculus Reveals Recommended Rift Specs and Confirms CV1 Resolution

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The Oculus Rift 'CV1' Consumer Edition

Oculus is slowly drip feeding information about the forthcoming consumer launch of the Rift, the so-called CV1. Today the company has revealed the recommended system specifications for users who hope to own the device and confirmed the resolution of the device’s dual displays.

‘River’ VR Accelerator Startups Showcased at Founder Field Day (part 2)

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The first class of Rothenberg Ventures’ ‘River’ VR accelerator have graduated. Thirteen companies, in which Rothenberg invested a combined $1.3 million, showed off their latest work at the company’s annual Founder Field Day event. Road to VR was on the scene to see what the companies had accomplished during the three month accelerator.

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