‘Pollen’ Devs Talk Narrative, HTC Vive Integration and Putting Beer Cans into Microwaves

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Pollen, a first-person exploration VR game from Helsinki based Mindfield Games, is well on its way for its series of multi-headset launches soon too come, including Sony Morpheus, HTC Vive, and Oculus Rift. We sat down to talk with CEO Ville Kivistö and Project Lead Olli Sinerma to learn more about it.

If you love the little things in games, a shiny texture on the clip of a clipboard, or the gently floating dust from a freshly pummeled punching bag, then Pollen may seriously pique your interest. Arguably the most detailed, and meticulously designed indie VR game I’ve ever seen to date, the game impresses with a quality that borders on cinematic (if that even means anything anymore)

Kivistö and Sinerma explain their sci-fi inspirations behind Pollen, and how gameplay will differ slightly in both Oculus and HTC Vive with the addition of hand controls. Although pre-interview, Sinerma told me that the team in striving to add compellingly accurate controls to input devices like Sony’s Move controller, Oculus’ Touch, and Valve’s Lighthouse enabled Steam controllers.

We’ll have more in our hands-on article soon to come. Until then, check back in for more VR gear and games from Gamescom 2015 in Cologne.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.