dexmo robotics dextra

After raising just over $55,000 with the assistance of online crowdfunding, the Chinese mechanical exoskeleton company Dexta Robotics has canceled the Dexmo campaign on Kickstarter.

This affordable mechanical exoskeleton was developed to provide forceful feedback to those wearing it and would allow them to get a sense of touch within a virtual world. It was tested at Oculus Connect this year, and even Palmer Luckey tried it out.

See Also: ‘Dexmo’ The VR Exoskeleton Glove with Force Feedback Launches Kickstarter Campaign

On Tuesday, an update was posted on the Dexmo Kickstarter page that informed backers that the company have opted to cancel the crowdfunding campaign. Specifics were not given to what exactly might have caused the suspension (other than saying that it was pulled after reviewing feedback from the VR market). Regardless of which, the funding for the project has been stopped until further notice.

Thank you very much for your support in the past week! Unfortunately, after careful consideration and review of feedback from the VR market, our partners, game developers and both the gaming and Kickstarter communities, we have decided to close the Dexmo Campaign and reboot it at a better time.

We are very happy to see that people are as interested and excited about the project as we are, and as such we will definitely continue the development of Dexmo. For the next generation of Dexmo, you can expect better latency performances, live demonstrations of Dexmo working with Perception Neurons and the STEM system, and possibly softness force feedback.

Despite the lack of specifics for the cancellation, it looks like the team behind the project will continue to work on the system; so we still might see the Dexmo exoskeleton in the VR market as time goes on.

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  • Druss

    I’m hoping Oculus bought them and the Kickstarter campaign was only there to prove there was a lot of interest to potential buyers and perhaps a bit in case the deals all fell through.

    This seemed like the only VR controller I would have liked to buy, no buttons + basic haptic feedback triumphs all the rest as far as I’m concerned.

  • ElectroPulse

    Holy crap, that’s an awesome project! Hopefully they get whatever it is sorted, and can get it rebooted ASAP.

  • Walex

    Well rumors says that Occulus is working on some sort of controller. I really wish they are going to make something resembling this.

    • hminth

      was my first thought that this might happen, when i read oculus was wirking on a proper controller.
      if its true i hope the funding is invested especially in optimizing latency.

  • MrPointedHelix

    I was tempted to back this, but it looks like a delicate piece of machinery, especially since you may find yourself putting a lot of force on it in the heat of the moment. I wouldn’t be surprised if they came to the same conclusion.