Indie developer, James Andrew, joins me on this episode of the Rev VR Podcast. He shares his epic adventures at PAX East and the development process behind his new game, Rift Wars.

Like so many other indie developers in the VR community, James was curious what I thought about his new game, Rift Wars. He had been showing off his game at VR Meetups, and now it was time to release it to the rest of the world. I liked it, I saw its potential, and I wanted to know more about it.

Yesterday, James posted a great story on his blog about how he went to PAX East and demoed his game, without any reservations or scheduled booth. Again, this piqued my curiosity, and I wanted to know more.

We have a wonderful conversation about development, collaboration, the past, and the future. To get the full scoop, check out the Road to VR article from yesterday by our very own Paul James.

James has agreed to give us links to his game to share with the VR community.

Download Rift Wars:


Remember, the development community relies on YOUR feedback!

Email James Andrew –

Thanks to James for being such a wonderful guest.

Subscribe to Get Episodes as They Air

Subscribe to the Rev VR Podcast on iTunes or Stitcher.

Direct download of episode 59: MP3 Download

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.

  • Andreas Aronsson

    Haha, what an adventure for sure! Awesome to hear :) And yes, the Reddit post was a bit misleading… but fun story!

    Just played Rift Wars too, and sent in some feedback :D Very neat little game, loving the particle effects and when the speed picks up I definitely get into the zone ;) Or is that just tunnel vision? Hmm.