I am a big fan of open source stuff, so when I heard that Razer and Sensics have decided to team up to bring an open source virtual reality platform to the VR space, I knew I had to talk to them.
Rev VR Podcast – Episode 93
According to Yuval Boger, CEO of Sensics, his company has over ten years of virtual reality work under its belt, mostly in commercial and military areas. Chris Mitchell, Product Manager at Razer, explains how his company’s continued success in the high-end peripheral area made this partnership an obvious one.
There are two parts to OSVR, the hardware and the software. On the hardware side, you have the Hacker Development Kit, which will give hardware developers a chance to tinker and exchange components to see what they can do to improve on it. On the software side, you have OSVR acting as a sort of middleware, a communication driver between software and (hopefully) any type of VR peripheral you can imagine. To me, OSVR’s software sounds like a logical option for game developers who are struggling to decide which VR devices to support.
The ultimate goal of OSVR is to offer developers a “buffet” of options to choose from when considering their VR hardware and software. Ultimately, an open source platform will grow VR into a consumer ready industry that will be ripe for the picking.
With their unveiling at CES, and the recent announcement of 13 new partners (now totaling 38), OSVR is ramping up and ready to show off their goods at GDC 2015.
I want to thank Yuval and Chris for taking the time to share this exciting project with me and the community.
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