SHVR Vive Jam Dev Log #2: Prototyping and Debugging

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The SHVR Vive Jam in Shanghai enters its second day. Developers have put pen to paper fingers to keyboard to begin executing their ideas. The 14 teams have access to three HTC Vive development kits for testing in 30 minute blocks. They’d better use their time wisely as submissions are due at 4pm tomorrow.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Don Gateley

    Thanks, Ben. Good stuff. It’s pretty clear that Team 1 has their sites more on getting rich than having fun. :-) No dis intended; enterprise aimed apps are a very good thing to see.

    Do you have a feel yet for how much of what you are seeing actually requires room scale interaction? That won’t be an option for me unfortunately. For me to be able to use an app there must be a way of effecting what can be done at room scale while seated.

    (Please eliminate the email verification required when we check “Notify me of follow-up comments by email.” The site that redundant email takes you to is very, very slow. Thanks.)