VR Strategy Game ‘Skyworld’ to Launch on PSVR in Early 2019

News Bits


Vertigo Games, the developers behind Arizona Sunshine (2016), today announced their VR strategy game Skyworld (2017) is finally making its way to PSVR.

Update (11:55 ET): Vertigo Games has confirmed in a tweet that cross-platform multiplayer for Skyworld is still TBD. The studio says to keep an eye on social channels for upcoming info.

Skyworld is slated to arrive on PSVR next year, Vertigo Games tells us, although there’s no specific launch date yet. The studio says it’ll launch sometime in early 2019.

Image courtesy Vertigo Games

Skyworld reimagines classic strategy gameplay for VR by combining turn-based strategy and real-time battles set in a variety of animated miniature worlds. Featuring both single-player campaign and online multiplayer battles, Skyworld lets you build and command pint-sized armies and build decks spanning land, air, ranged, and spellcasting units.

It’s uncertain at this time whether Skyworld will be available with cross-platform multiplayer (see update), as the game has been available for HTC Vive and Oculus Rift since its launch in late 2017.

Image courtesy Vertigo Games

While we haven’t had the opportunity to review Skyworld, check out our early hands-on from last year to get an idea of what it’s all about.

Skyworld currently sits at an 80% positive approval on Steam, giving it a ‘very positive’ rating. The game also sits at a respectable 4.3/5 stars on the Oculus Store.

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  • gothicvillas

    The thing is… on psvr you get full lobbies (most games). On PC I often stare at empty lobbies :(

    • Master E

      PSVR has been great… I own an oculus and have played with the Vive as well, but PSVR has surprised me with their continued support and content. Can’t wait for gen 2, some better tracking (which I feel is their worst feature with the move controllers), a new HMD, and some rumored recently patented finger tracking wrist bands!

      • Tommy Meliet

        you like 30 fps and vomiting that much?

        • Master E

          It’s functional but of course 60fps is better

          As far as the sickness goes

          I’m not one of the weak thankfully.

    • namekuseijin

      hmm? look, pal, empty lobbies are a reality of VR so far because it’s a very small market. Currently overhyped games may have their lobbies full for now, or free games like Rec Room, but most other games at any one time are either empty or just 2 or 3 freaks playing.

      exclusive psvr titles tend to be pretty empty, gets better with games with crossplay with pc…

  • Mythos88

    WMR has also had it since launch but it didn’t launch with multiplayer. I don’t know if they added it later or WMR missed out on the MP.