‘Star Wars: Beyond Victory’ Mixed Reality Game Comes to Quest 3 in October

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ILM and Lucasfilm announced that Star Wars: Beyond Victory – A Mixed Reality Playset is set to launch next month, coming exclusively to Quest 3 and 3S.

The studios released a new trailer for Star Wars: Beyond Victory, revealing the game’s release date of October 7th.

Set during the Reign of the Empire, this time around the studios are offering up a good slice of podracing and what they call a “powerful narrative” that combines both virtual and mixed reality gameplay.

Image courtesy ILM, Lucasfilm, Meta

“This experience is designed to celebrate storytelling, action, imagination and everything we love about Star Wars,” said Jose Perez III, Director of Star Wars: Beyond Victory. “We wanted to give players a new way to step inside the galaxy and make it their own.”

Three modes are set to be available at launch:

  • Adventure Mode: delivers the primary narrative journey placing players in the role of Volo Bolus, an ambitious pilot mentored by none other than podracing legend Sebulba. Through a mix of fully immersive VR and MR, players will experience an epic Star Wars story from a bold new perspective.
  • Arcade Mode: transforms the player’s physical space into a holotable-style racing arena where high-speed podraces are controlled from a top-down view. Each track features multiple paths to the finish line providing fast, replayable fun for fans of classic arcade gameplay.
  • Playset Mode: invites players to unleash their creativity in a dynamic sandbox from a galaxy far, far away. Using unlockable digital action figures, including vehicles and iconic characters, fans can populate their physical environment and stage their own Star Wars stories.
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What’s more, the game features a cast of recognizable voice talent too, including Fin Argus (Queer as Folk), Greg Proops (Whose Line is it Anyway?), Lilimar Hernandez (Inside Out 2), Lewis MacLeod (Star Wars: Episode 1), and Bobby Moynihan (Saturday Night Live).

Star Wars: Beyond Victory – A Mixed Reality Playset is set to launch on October 7th on the Horizon Store for Quest 3 and 3S, priced at $19.99. You can wishlist the game here.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Derek Kent

    …Or just make a VR podracer game and I'll buy it.

  • Matt

    I don't get how AR adds to this at all. It seems shoehorned and detracts from the immersion of being inside the universe. Holographic map table? ummm yeah put me on a ship's bridge for that. Don't put me in my 2000s living room.

    • Andrew Jakobs

      Exactly what I was thinking. Passthrough is still not as sharp/clear as shown in the video, so it will only distract. I fo hope you can just turn passthrough off.. and I hope it will arrive on Pico and SteamVR headsets too

    • ApocalypseShadow

      Yeah. They are just wasting development on something no one asked for. They could have updated the Vader Immortal series to Red Matter detail for Quest 3, gave us DLC with an expanded dojo with you being able to fight Vader, Yoda, Mace, Qui-gon, Obi, etc with light sabers and force power.

      They could have sold more copies of their successful game and sold the DLC for $10. Maybe even expanded the story where it left off. But no. They are going with this instead. With a point of view that just doesn't work. Oh well.

    • I was going to write exactly this. I guess Meta paid them to make a great mixed reality game, and they ended up shoehorning MR in a game meant for VR.

  • Yeshaya

    I'd get it if they had a table top mode AND a first person immersive cockpit mode, but just top down is such a strange decision. It's like if they made Star Wars Squadrons but only had a top down mode. It would be interesting, but it wouldn't be the intuitively great way to experience the game

  • JakeDunnegan

    I'm interested – though, like others, not really sure why the need for AR for it. If done right, these controllers are definitely more conducive to an immersive pod-racing effect than gamepads ever were.