Ubisoft today announced at Facebook Connect that both the Assassin’s Creed and Splinter Cell franchises are getting made-for-VR games. Both games are set to be Oculus platform exclusives.

Ubisoft says that both the Assassin’s Creed and Splinter Cell games will be created from the ground-up exclusively for the Oculus platform, and will “include elements of the franchises that players know and love.”

Ubisoft has been producing VR games since 2016 with notable titles including Eagle Flight (2016), Werewolves Within (2016), and Star Trek Bridge Crew (2017).

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The studio says development on Assassin’s Creed and Splinter Cell for VR will be led by Ubisoft’s Red Storm, in collaboration with Ubisoft Reflections, Ubisoft Dusseldorf and Ubisoft Mumbai.

There’s no word on when either game will arrive, and no screenshots or trailers as such, so we’ll just have to wait patiently for now to learn more. As it is, these will be the biggest extant game franchises Ubisoft has brought to VR, so it speaks volumes about the studio’s confidence level now as they continue these long and storied franchises into immersive headsets.

It’s unclear whether these will be considered Quest exclusives, or will also be offered to Rift and Quest users via PC.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • johann jensson

    Probably something like that Crysis VR thing that was announced recently. Nah, i’m not holding my breath, until i see something substantial. Could be years.

  • 3872Orcs

    I hope they’re at least timed exclusives or else I’ll never get to play them. I can’t stand the performance loss with revive, and I’d really prefer to play on my headset of choice.

    • MasterElwood

      How much loss is there? Is it hard on CPU or GPU?

      • Rosko

        It depends on the game, it’s also hard to tell how much steamvr & higher res headset impeeds it rather than revive.

        • MasterElwood

          i am asking because i am changing from RIFT S to REVERB G2. I think i am ok GPU wise (3080) – but CPU is my weak point if revive is hard on that (6700K@4.5)

          • Popin

            You’re 3080 will absolutely be bottlenecked by a 6700K. Revive adds some load to both CPU and GPU but is more on the GPU side for most games. It won’t matter either way as again your CPU will be a bottleneck and you won’t be getting anywhere near the performance capability of your 3080. Even a 2070 will be bottlenecked by a 6700K.

            You’ll be able to see this now with your Rift S if you launch the SteamVR Performance Test application and increase the super sampling in the SteamVR settings. You’ll end up seeing a majority of missed frames will be due to being CPU bound.

            Would definitely recommend upgrade your motherboard/CPU if you were able to get a 3080. If your only use is gaming, I’d stick with Intel and get a reasonable variant of their 10th gen desktop chips. Otherwise, I’d wait until October 8th and probably get a Ryzen 4000 equivalent of a 3700X, along with upgrading to a decent PCIe 4.0 NVMe SSD for your OS and primary game storage.

            It’s really unfortunate that Facebook is hellbent on locking the content to their headsets rather than locking their content to their store platform. I personally still wouldn’t buy anything that is an Oculus store exclusive as Facebook’s history does not instill confidence they will be a good steward of my personal information. But it does suck for people like you who want to upgrade to a new headset have to look for less than optimal workarounds to continue to use your content.

          • MasterElwood

            Yeah i am planning to upgrade to a 4900X – but not before Q1 of 2021. For the next 4 month or so i have to live with the CPU bottleneck :-(

  • TechPassion

    SteamVR is the plastform these games must be released for.

  • Rosko

    I hope they put some effort into this as it could be one of the best vr experiences to date, I just hope they don’t dumb it down because of the quest I hope they just make it a pcvr only game.

    • Popin

      I wouldn’t hold your breath on those hopes. Facebook isn’t interested in PCVR as that is not “their platform”. The announcement of Quest 2 along with the discontinuation of the Rift S, less than a year in production, is a clear indication they have no interest in PCVR.

      Unfortunately, that also means “Oculus exclusives” like this will be dumbed down made for Quest games.

  • I bet on a Quest 2 exclusive. Oculus is not interested in PC VR anymore

    • Popin

      “But you can use a link cable!!!” ;) It is really sad that this is the case, but they will still be buying up as many exclusives as they can which means the quality of VR content in general will be lowered

  • Jim P

    I just hope they are good. Not a after thought.

  • NooYawker

    More low res quest garbage.

  • Jeremy Olson

    Wow…Oculus really screwed over their Rift playerbase