Although announced last month, Valve’s Half-Life: Alyx was originally slated to make its big debut at this year’s Game Awards. The interview with Geoff Keighley, award show founder and long-time games journalist, was ostensibly released earlier than planned though after the transcript was leaked online back in October. Now, Valve says that the promised extra info on Half-Life: Alyx isn’t coming to tonight’s show as previously planned.

Keighley had mentioned on Twitter last month that more info would be coming at tonight’s award ceremony, however in a rare occurrence Valve actually communicated with the outside world, dashing hopes of any mention of Half-Life: Alyx tonight.

This is only one of Valve’s promised three VR titles, the first of which Valve said would come in 2019, although the timing may now longer be relevant, since the Half-Life: Alyx reveal specifies that it will arrive in March 2020.

We still haven’t heard anything about the other two games, one of which is rumored to be a VR version of Left 4 Dead, so there’s still no telling if Valve will be using the show as a venue to announce more VR titles.

SEE ALSO
Valve Makes All 'Half-Life' Games Free to Play Until 'Half-Life: Alyx' Launches in March

In any case, we’ll be watching, and you can follow along with us via The Game Awards YouTube channel. In the meantime, check out the treasure trove of info that game from last month’s Half-Life: Alyx announce below:

More of our Half-Life: Alyx News

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  • Jimmy Ray

    So looking forward to this game.

  • D-_-RAiL

    well thats disappointing

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  • VR4EVER

    I just hope Valve isn’t implementing the physics of Boneworks 1:1. But aim for Echo Arena style, like gameplay over realism. Tyler from VNN thinks that Valve isnt releasing gameplay because they haven’t finished in free locomotion … but thats what the audience likes to see …

    • Hagen

      Don’t worry, Valve does a lot of gameplay testing and put playability above all else. There was this article about the door design in the not yet announced HL: Alyx earlier this year: https://www.roadtovr.com/valve-kerry-davis-digipen-presentation-vr-interaction-design/
      Here, the designer clearly states that they’re not looking for the most accurate physics simulation of the world but for a world that works the best gameplay wise.

    • ttim

      I hope they do have boneworks physics.

      • VR4EVER

        You mean, with all the stucked limbs everywhere? Or the jjittering while climbing? Or when your body is pushed away when you grab onto things that are heavier than your body? No thanks, man. Physiks are great, we all do want that. But there is certainly something in between reality and what makes gameplay in VR enjoyable.

    • Maddy

      they explicitly made the decition to only show your hands and not the full body with arms etc. because of gameplay reasons.
      so i believe they will continue like that

    • Trenix

      The physics of Boneworks wasn’t even all that realistic or impressive. Just an over hyped demo. After actually getting the game and playing it, I can confirm and stand behind this statement. The beginning of the game has a bunch of moving room to room and picking up stuff. You can’t rip apart things, break them in interesting ways. Honestly it’s a joke and shame on the VR community for over hyping such a game. I wouldn’t even call it a real game. I doubt Valve will follow, this should not be the standard.