“Join us for the unveiling of Khronos’ glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications. We will present a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware.”


  • Johan Andersson – Technical Fellow, Electronic Arts, Frostbite Engine Team
  • Pierre-Loup Griffais – Developer, Valve Software
  • John McDonald – Developer, Valve Software
  • Niklas Smedberg – Senior Engine Programmer, Epic Games
  • Dan Baker – Graphics Architect, Oxide Games
  • Aras Pranckevicius – Graphics Architect, Unity Technologies
  • Tom Olson – Chair of the Working Group, Khronos

Ben Lang and Scott Hayden are Live Blogging this event which starts at 10am PST. Updates should appear automatically below, no need to refresh.

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  • seanlumly

    I am really looking forward to this talk! As a dev, I’m excited at what Vulkan has to offer.

  • At least we got to know the compatibility, OpenGL 4.1 eh? A GTX970 should have support for 4.4 so I’m probably OK for a while then :P nice.

  • Stray Toaster

    Given how crucial it is for VR apps to render at high frame-rates, it seems to make good sense for developers to support Steam OS and Vulkan for their VR exclusive titles, especially if the primary hardware they run on are Steam Machines which will not have the highest end CPUs and GPUs.