HTC announced back at GDC 2019 that Viveport, the company’s digital distribution platform for VR games, was going to support Windows VR headsets later this year. Now, the company has set the official date: June 5th, 2019.

Update (May 29th, 2019): HTC today announced that Viveport will be extending support to Windows VR headsets starting June 5th. This includes support across titles available through Viveport, and Viveport Infinity, the company’s Netflix-style subscription service.

The original article follows below:

Original Article (March 18th, 2019): The company first opened up Viveport to Oculus Rift in September 2018, having originally only supported the company’s two PC VR headsets at the time, the original Vive and Vive Pro.

Many VR games on Steam have native Windows VR support, although those that don’t can benefit from a Microsoft-built Steam plugin that allows Windows VR users to play games originally created for Vive & Rift only.

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It’s uncertain at this point how HTC will go about supporting Windows VR headsets, be it through a similar ‘catch all’ plug-in or by simply allowing developers to add support on case-by-case basis. Steiber also didn’t mention when this will come, only saying that Windows VR support is set to come “later this year.”

This comes as a larger push by HTC to further proliferate the Viveport platform, which is set to launch their Netflix-style, unlimited download subscription service Viveport Infinity early next month.

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  • Blaexe

    Just like Rift, this will probably just be “official” OpenVR support. Or are there native Oculus SDK apps on Viveport?

    WMR should work already with Viveport.

  • Nothing to see here

    I hope they make better use of the Windows MR controllers than most Steam VR games.

  • JesuSaveSouls

    Viveport as such like a Netflix subscription for games is a great avenue for vr enthusiasts.Jesus God’s Son also died for you too,He is alive!

    • 3872Orcs

      Viveport supporting more VR headsets like SteamVR is great for VR enthusiasts. Praise be the Flying Spaghetti Monster! He boiled for your sins! May you be forever touched by His Noodly Appendage!

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    • Baldrickk

      Subscriptions are great if you use them.
      Netflix, I watch all the time. I have to admit, it’s taken over how I consume content – that and Youtube. I barely watch normal catch-up these days, yet alone live TV, which is unfortunate as the cause for that is that there just seems to be so much dross on these days.

      When you actually purchase a game outright, yes, it costs more, but there is no limit to when you can play it, and there is no ongoing cost. If you were to purchase a game that you end up loving, and play a lot, then where is the value of the subscription?

      I actually think that it’s a great thing while VR games tend to be smaller titles, that will last hours rather than days.

      Beyond that though? just compare the pricing to how you play and work out what is best for you.

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  • Andrew Jakobs

    Maybe this is due to the OpenXR ratification and the release of the implementation, so by the time it’s fully supported they will open up viveport for it.. I understand HTC very well why they do this, this brings in much more money for them (just the reason why Steam is supporting as many headsets as possible).

  • zarelion

    I have a wmr headset and had a viveport subscription for 3 or 4 months, it worked flawlessly. There’s probably not much to do other than adding a wmr logo on the titles.

  • The Bard

    Who cares about Viveport? Is there anything, Steam VR hasn’t ? Somebody answer please. Cheers.

    • jj

      who cares about Unreal epic store, is there anything, it has that steam vr doesnt? No but money.

    • Andrew Jakobs

      It does have it’s exclusives, just like steamvr has, and Oculus store has…

  • Kevin Wei

    HTC want to built a vr platform, it is a good idea