SpicyTails, the Japan-based studio behind VR anime experience Project LUX (2018), celebrated a successful Kickstarter earlier this year focusing on their next VR project that aims to bring the manga/anime Spice & Wolf to VR. Now, the studio says not only will users on Rift, Vive and Go be able to experience the game this June, but at some point afterwards it will be expanding to Quest, PSVR, and Nintendo Switch.

Update (May 27th, 2019): As reported by Gematsu, SpicyTails has announced that they’re expanding their target platforms to include Oculus Quest, PSVR, and Nintendo Switch. ‘Spice & Wolf VR’ is slated to be available on both PS4 and PSVR.

SpicyTails also reveals that the Nintendo Switch version is slated to support the Nintendo Labo Toy-Con VR Kit as well.

Its initial launch on Rift, Vive and Go will take place on June 3rd, while the platforms mentioned above will follow at some point this summer.

The original article announcing its launch follows below.

Original Article (April 7th, 2019): The launch date was originally slated for May 2019, promising support for Rift, Vive, Go, PSVR and eventually Quest. SpicyTails however announced in a tweet that Rift, Vive, and Go support would be launching on June 3rd, making no mention of PSVR or Quest. Both Quest and PSVR support were stretch goals for the Kickstarter campaign.

Spice & Wolf VR managed to get an eye-watering ¥41,479,064 (~$370,000) on Japanese crowdfunding platform Campfire; through its international Kickstarter, the project garnered an equally impressive ¥30,978,009 (~$275,000), bringing the total to over $645,000 to create the game.

Update: Meta Resumes Quest 3 Battery Strap Orders Following Charging Debacle

Spice & Wolf VR includes original series author Isuna Hasekura, the anime’s original Japanese voice actors, and production staff such as original author Tsukasa Okura, character design by Ju Ayakura, 3D modeling and motion by Keisuke Sakakibara, and voice actors Ami Koshimizu (Holo) and Jun Fukuyama (Kraft).

Here’s a quick peek into just how far along the game has come:

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
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  • Thunk

    This makes me want a true VR JRPG, or just a JRPG with a first person VR mode.

  • jjkfdkl

    Lol it’s been built with Oculus Go in mind. That spells boring disaster. Can’t walk up to her anymore to interact with poking or something because Oculus Go restrictions. What a shame.

  • Andrew Jakobs

    This looks great, the animation really looks excellent.

  • Is it a game or just a real-time rendered 360 video? The level of interactivity is unclear from this article. This is important information.

    • Konchu

      Its out got last night, the main mode is more a video static animations no real interaction. there is a mode after you beat it that you can do some basic interactions not sure if there is more. If you look at this like you are buying a slightly interactive anime Bluray and are a fan of the series you will like it and will tolerate the 25 dollar price as for the Niche nature of this that probably is fair. It has some really nice animation in it and great voice acting so is a quality offering in that respect but dont expect to get a ton of time out of it I imagine a single play through in all is 30 min to 1 hr. I think the price will hurt them as it will be so easy for people to see the whole experience and refund this.