VR GPU
Lenovo Jumps into VR with Enterprise VR Ready System Touting Two $5,000 GPUs
Lenovo revealed at the Nvidia GPU Technology Conference (GTC) their new line of Nvidia certified VR Ready computers, the company's next step in VR dedicated hardware. And if you're thinking of getting your hands on the new line of ThinkStations—the P910, P710, and P510—you...
GTC 2016 Highlight: Lucasfilm’s ILMxLAB on Powering Cinematic VR Experiences
Lucasfilm's experimental division ILMxLAB, set up to explore the use of immersive technology in storytelling, are heading to NVIDIA's GTC 2016 conference to share their experiences in bringing realistic virtual reality imagery to life for experiences
Hosted in San Jose,...
GDC 2016: Valve Software, Advanced VR Rendering Performance – Live Blog @4PM PST
For VR developers, keeping a high (90FPS+) and consistent frame rate is probably one of the biggest challenges they'll face bringing games to market. In this session, Valve's Alex Vlachos, Graphics Programmer, discusses techniques to adaptively alter your game's fidelity in...
GDC 2016: AMD’s Roy Taylor on Radeon Pro Duo for VR Content Creators
Yesterday AMD announced the Radeon Pro Duo water-cooled card, which is a dual-GPU with 16 TFLOPS of single-precision performance that's based on the Fiji architecture and will sell for $1499. Tom's Hardware reports that it "combines two Fiji GPUs,...
AMD Launches ‘Radeon Pro Duo’ Dual GPU Card, Targets VR Content Creators
AMD has unveiled what it's calling the worlds most powerful graphics card, the dual GPU Radeon Pro Duo, and it's targeting the product at virtual reality content creators.
Running consumer virtual reality applications and games is already challenging enough in...
$30,000 in Cash and Prizes for Winner of Nvidia VR Showcase
NVIDIA's forthcoming GTC Conference runs April 4-7 and is going to be dominated by the topic of virtual reality – with a dedicated session track and VR Village with the latest and greatest demos. What's more, if you're an...
A Quick-Start Guide to Foveated Rendering
Foveated Rendering is one of the most discussed topics in Virtual Reality, promising to
power the headsets of the future. Here, Tom Sengelaub of SensoMotoric Instruments
gives his insight into the tech behind SMI’s latest project.
Guest Writer Tom Sengelaub
Tom Sengelaub is SMI’s...
Hands On: SMI Proves that Foveated Rendering is Here and it Really Works
SMI, a company working in the field of gaze detection for over 20 years, hit CES this year with an application of their latest 250hz eye tracking solution coupled with a holy grail for 2nd generation virtual reality - FOVeated...
NVIDIA Launches ‘GTX Geforce VR Ready’ PC Program
NVIDIA has announced a new program designed to alleviate confusion for consumers wanting to ensure their next PC or notebook computer is capable of running consumer VR applications when VR headsets hit the market this year.
NVIDIA is working with PC...
NVIDIA Releases OpenGL Friendly ‘VR SLI’ Capable Driver
Today NVIDIA announced a new driver release bringing compatibility with its latest Gameworks VR 1.1, which in turn brings with it multicast GPU acceleration for OpenGL applications.
NVIDIA's Gameworks and Designworks VR, a suite of APIs designed to target the...
AMD’s Layla Mah on the Future of Advanced Rendering with LiquidVR
Layla Mah is the lead architect of virtual reality and advanced rendering at AMD. She talks about AMD's LiquidVR technology built to help bring comfort, compatibility and content to virtual reality. VR requires a lot of graphics processing resources,...
Unreal Engine to Add NVIDIA Gameworks VR Support, Including VR SLI
Today at the VRX conference in San Francisco, Epic Games, developers of Unreal Engine, announced that they're partnering with NVIDIA to integrate their Gameworks VR featureset into UE4. VR SLI and Multi-res shading will be availabl in forthcoming updates.
NVIDIA's...
AMD Partners With Dell on Oculus Ready ‘Alienware’ PC’s
At Oculus Connect 2 last month, amongst the myriad announcements, an important initiative by the virtual reality company was revealed, affordable 'Oculus Ready' PCs that meet the minimum, recommended requirements of virtual reality. Now, AMD have announced a strategic...
NVIDIA Takes the Lid Off ‘Gameworks VR’ – Technical Deep Dive and Community Q&A
Virtual reality is coming, and it's going to need high frame rates and low latency visuals. In this guest post from NVIDIA Graphics Programmer Nathan Reed, we take a deep dive into their forthcoming Gameworks VR initiative. What is it...
nVidia Announces ‘Gameworks VR’ to Launch Alongside New GTX 980ti GPU
nVidia, who has been making noises on the virtual reality front for a while now, has announced that they're to launch 'Gameworks VR' to "help VR headset and game developers build incredible experiences on GeForce GPUs".
nVidia has been talking up...


















