VR Podcasts

VR Podcasts

Biometric Data Streams and the Unknown Ethical Threshold of Predicting & Controlling Behavior

I recently attended the Experiential Technology Conference where there were a lot of companies looking at how to use...

Privacy in VR Is Complicated and It’ll Take the Entire VR Community to Figure...

When I was at the GDC VR Mixer, Jim Preston struck up a conversation about his concerns about privacy...

Embodied Cognition Experiments with EleVR’s Math Museums & Hyperbolic Space

I believe that the principle of Embodied Cognition is probably one of the most significant and important concepts to...

Tobii Recommends Explicit Consent for Recording Eye Tracking Data

The eye tracking company Tobii had some VR demos that they were showing on the GDC Expo Hall floor...

Deepening Social Presence with SMI Eye Tracking

At GDC this year, SensoMotoric Instruments (SMI) showed a couple of new eye tracking demos at Valve's booth. They...

‘Bigscreen’ Social Computing Space Metrics Show Big Value for VR Power Users

Bigscreen VR announced that they raised $3 million dollars for their "social utility" VR application. Bigscreen gives you access...

‘Neurospeculative Afrofeminism’: Using VR to Build the Future You Want to Live Into

Hyphen Labs is a immersive design collective made up of women of color, and they were showing a sci-fi...

Experiential Poems: Exploring Emotions & Embodied Vulnerability in VR with Cabbibo

Using language to translate an experience into words is one of the highest levels of abstraction that we know...

Valve Talks ‘OpenXR’, the Newly Revealed Branding for Khronos Group’s Industry-backed VR Standard

Valve's Joe Ludwig talks about the latest updates on the Khronos Group's VR standardization process that is now being...

Using VR as a Tool to Cultivate Compassion with Condition One

Danfung Dennis of Condition One has an ambitious vision for the potential of virtual reality, and it's one of...

‘Tilt Brush’ Deep Dive + Unanswered Questions about VR Privacy & Google

Tilt Brush is Google's first VR app to launch on the Oculus Rift, and I had a chance to catch...

HTC’s Vive President on What’s Happening in China & VR

Alvin Wang Graylin is the China President of Vive at HTC, and I had a chance to talk with...

Beaming the ‘Matrix’ into Your Eyes: Otoy CEO on the Future of Real-time Lightfield...

At Unity's Unite keynote in November, Otoy's Jules Urbach announced that their Octane Renderer was going to be built...

‘Life of Us’: An Embodied & Social Story of Human Evolution

Within premiered their first real-time rendered, interactive experience at Sundance New Frontier this year with Life of Us, which...

Bringing Conversational Gameplay & Interactive Narrative to ‘Starship Commander’

Developer Human Interact announced this past week that they are collaborating with Microsoft's Cognitive Services in order to power the...
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