VR Rendering
GDC 2016: Valve Software, Advanced VR Rendering Performance – Live Blog @4PM PST
For VR developers, keeping a high (90FPS+) and consistent frame rate is probably one of the biggest challenges they'll face bringing games to market. In this session, Valve's Alex Vlachos, Graphics Programmer, discusses techniques to adaptively alter your game's fidelity in...
Autodesk’s Stingray Game Engine Adds HTC Vive and Oculus SDK 0.8 Support
Autodesk are continuing to push their virtual reality credentials with the latest version of their Stingray game engine which adds expanded VR support including HTC Vive and Oculus SDK 0.8 integration plus a new 3D character creation workflow.
Autodesk, well...
PresenZ Upgrades CGI-Quality VR Rendering Tech with More Realistic Reflections
PresenZ, a software solution that creates pre-rendered CGI VR scenes, is now able to render realistic reflections that have accurate depth and parallax just like those in the real world.
PresenZ seeks to bring CGI-quality visuals to virtual reality. This...
A Quick-Start Guide to Foveated Rendering
Foveated Rendering is one of the most discussed topics in Virtual Reality, promising to
power the headsets of the future. Here, Tom Sengelaub of SensoMotoric Instruments
gives his insight into the tech behind SMI’s latest project.
Guest Writer Tom Sengelaub
Tom Sengelaub is SMI’s...
Hands On: SMI Proves that Foveated Rendering is Here and it Really Works
SMI, a company working in the field of gaze detection for over 20 years, hit CES this year with an application of their latest 250hz eye tracking solution coupled with a holy grail for 2nd generation virtual reality - FOVeated...
NVIDIA Releases OpenGL Friendly ‘VR SLI’ Capable Driver
Today NVIDIA announced a new driver release bringing compatibility with its latest Gameworks VR 1.1, which in turn brings with it multicast GPU acceleration for OpenGL applications.
NVIDIA's Gameworks and Designworks VR, a suite of APIs designed to target the...











