Watch: ‘High Fidelity’ Live Demo at SVVR 2016, Beta Client Access Available Now


High Fidelity describes itself as an “open source, shared Virtual Reality” application which gives people a virtual platform to build whatever universe they want and share it with others. The app just opened its door to beta testers, and to give you a glimpse as to what High Fidelity’s all about, we a have a video presentation from the project’s founder, ex Linden Lab founder Philip Rosedale.

The social VR arena is exploding right now with projects that have been maturing alongside virtual reality as a technology, hoping to tap into that special kind of ‘personal presence’ that VR is capable of providing. With the likes of AltSpace VR, vTime and Project Sansar all taking different approached, even Ubisoft is now dabbling in the space with it’s experimental social title Werewolves Within, due to arrive this fall.

High Fidelity is another entrant to this rapidly busying space and one which, much like Second Life developer’s latest social VR offering Project Sansar, offers the promise of opening up a virtual toolset that lets players create worlds in a matter of hours and hang out inside it with friends online – without specialist skills or tooling to do so.


High Fidelity launched its first open beta access last week, but for those of you wondering precisely what it’s all about and perhaps how it works, we have footage of the project’s founder Philip Rosedale giving a presentation to attendees of the SVVR Conference and Expo on Thursday in which he shows off and speaks about the application whilst it’s in action. Showcasing High Fidelity‘s sandbox engine and its focus on easing the population of its world with user creations. Specifically, the ability for users of the system to take an object, say a 3D model created in Sketchfab, upload it to High Fidelity‘s asset servers, and import it straight into the player’s world. After which, the author can apply physical properties such as gravity to it. All objects are stream-able, making the HF client very lightweight and agile.

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If you’re interest in getting your hands on the client, head over to High Fidelity’s website and sign up here. The client supports the Oculus Rift DK2 and CV1 as well as the HTC Vive in SteamVR and is available on Windows and OSX.

After spending a very brief spell in the beta sandbox client, it does seem to offer up a bewildering array of options from creating 3D primitives to dropping in web portals – with a UI entirely presented in VR. We’re looking forward to seeing how High Fidelity evolves now it’s most crucial component, people, have access to it.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • superjaycool

    Lame Lame Lame, boring as bat shit.. mediocre worlds created by people equals mediocre experience!, second life crap all over again. Downloaded it, Can’t even switch to VR mode.

    • Daniel Gochez

      Second Life was an interesting idea, some things worked very well in it, I liked the creation tools and how importing your 3d assets improved over time, It allowed for some very cool and detailed landscapes and very happy roleplaying communities. but the interface to move and look around was about the worst I’ve seen in any game. And that to me was the real turn off, and I’m a gamer.. I can just imagine how cumbersome and confusing this would be to a non tech person.