10 Minutes of ‘Blood and Truth’ Gameplay Footage Revealed at PSX 2017

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SIE London Studio’s upcoming PSVR title Blood and Truth was playable on the showfloor at PSX 2017. The footage captured during an interview with PlayStation Blog’s Sid Shuman at the show is the clearest look at the gameplay sequence we enjoyed during our hands-on in October.

Expanding on the tone and concepts introduced in the acclaimed ‘London Heist’ experience from their first PSVR title PlayStation VR Worlds (2016), London Studio is aiming to deliver a triple-A, first person action game in Blood and Truth. The team haven’t committed to a release window, but the game is likely to appear in 2018.

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In the footage, you see their new node-based locomotion mechanic in full flow, along with situational moments of manual movement using motion controls, such as climbing a ladder, or shuffling along an air duct. With no teleportation system in place, players are able to stay engaged in the firefight as they slide to the next node.

“We’re doing a lot of movement. A lot of VR games are doing teleportation and that is not right for us,” said developer Mike Hampden. “We wanted a grounded experience; you move like a soldier, tactically from point to point. You can strafe between points as well – it gives you a lot of control.”

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.
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