Futuremark, one of the biggest names in PC benchmarking software, has added VR rendering to their 3DMark program.

As we near the release of the first desktop consumer VR headsets, we also confront reality that rendering VR worlds is quite a bit more taxing than rendering for a standard monitor. Rendering the same amount of frames in VR takes more oomph from PC hardware due to the need to render two independent views, and render at resolutions far above 1080p.

Futuremark has announced that they’ve added experimental VR rendering to their popular 3DMark benchmarking software. This is a preliminary step which allows users to explore 3DMark’s GPU-taxing scenes in virtual reality, but doesn’t currently produce a formal benchmark rating, though we expect to see that functionality down the road when the company releases VRMark, which they announced back in June.

The feature was added in 3DMark’s holiday beta update along with a new interface for the program.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."