An Infamous Cave Sealed After a Fatal Accident is Being Reopened for Exploration – in VR

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Cave Crave (2025) is a VR game where you explore caves. No monsters, no treasure chests, no puzzles—just the oppressive cave interiors tightening around you as you traverse further underground. Now, developers 3R Games are doing something few would expect: they’re purposefully recreating a now inaccessible cave system where a man died.

Next month, Cave Crave is releasing an update on Quest and PSVR 2 that brings to the game a recreation of Nutty Putty Cave, the infamous Utah-based cave system which attracted amateur and professional cavers alike before being permanently sealed shut in 2009, following a fatal accident that killed 26-year-old John Edward Jones.

In short, Jones was caving through Nutty Putty with a group when he broke off to go solo, finding himself trapped in a vertical fissure just 10 by 18 inches wide. What resulted was 27 hours of rescue attempts that ultimately failed to save him. You may have seen the image below, showing Jones’ route, as the haunting story has reverberated around the Internet ever since.

Rescue map of Nutty Putty | Image courtesy Brandon Kowallis

You can’t go there today in any capacity. In the wake of the disaster, explosives were used to collapse the ceiling of the section where Jones’ body was, and all entry points to the cave were permanently sealed off by filling them with concrete so nothing of the sort could ever happen there again.

To recreate Nutty Putty, 3R Games says they’ve used public documentation and an official cave map provided by Brandon Kowallis, a rescuer in the incident who later wrote a detailed account of the efforts to extract Jones. Kowallis’ recounting is a harrowing read that I won’t recap here.

Profit, Ethics, and the Virtual Tourist

Critically, the studio says its recreation of Nutty Putty “avoids gamification of the tragedy,” ostensibly by allowing users to visit in ‘Tourist Mode’, an option that removes bits like environmental hazards, collectibles, and player death.

“Our goal is to give VR explorers access to a place that can no longer be visited in reality—nothing more, nothing less,” says Piotr Surmacz, CEO of 3R Games and director of the title.

But recreating Nutty Putty raises questions. To the studio’s credit, they seem to be handling the recreation with grace, since it won’t be gamified. Still, I’m conflicted.

Dark Tourism isn’t anything new. Purposefully visiting a place you know has a history of misery and death can be for remembrance, exploring your own feelings on the matter, or simple morbid fascination. None of it should be penalized when it’s done with respect, and especially not when done in such a low stakes arena as a single-player virtual reality game.

I don’t take issue with the recreation. Ideally, some platform at some time in the future will recreate the whole world in detail, maybe even including the past and present so we can explore it virtually. To this day, one of my favorite apps is Google Earth VR, which lets you do that to an extent, admittedly with much less granularity since it only integrates 3D building, geographic scans, and Google Street View 360 photos.

Google Earth VR is free though, which somewhat abstracts profit motive from the equation—knowing full well Google makes money in other unseen ways, but not directly from me popping my head into some of the most gut wrenching places on Earth, like the Chernobyl Exclusion Zone, the crematorium at Buchenwald, or public memorials to tragedies of all sorts—many of which are captured on Google Street View.

While the update is free, Cave Crave is a paid game. In a way, it could be seen as profiting off the misery of Jones’ death to some extent. 3R Games hasn’t made any indication that it’s associated with any sort of charity or caving association, which you might expect given the nature of the update.

That difference—between exploration as public service and as commercial product—is where things get murky.

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This will be the first real cave 3R Games is recreating for the game. Since launch on Quest and PSVR 2 in June 2025, Cave Crave has exclusively included fictional caves, which offer players challenging and memorable paths to traverse. Many popular caves have been involved in tragedies, albeit less publicized than Jones’, so recreating any cave may come with similar moral grey areas.

The whole thing leaves me with more questions than answers, which feels unsettling.

Is this a somber homage to the real world risks of caving? Or is it a publicity stunt to attract eyeballs to the studio’s game? I think it’s a little of both.

And how is stepping into Nutty Putty different from playing any game based in history, like World War II? Companies profit off those motifs all the time without any whiff of controversy despite the real implication that the events undoubtedly saw the deaths of thousands.

I’m still not sure. Maybe because it was more recent. Maybe because we can relate more directly to Jones; if he were alive today, maybe he’s be playing Cave Crave right now. Maybe I’m partially wrapped up in the taboo of reopening something that was purposefully closed, not only for safety, but as a memorial to a man who died in the most gruesome way any caver can think of. Maybe having it featured in a game, and not as a part of a public tool, feels just a little too off-color.

Whatever the case, in writing this, I’ve become part of the same dark tourism circuit as Cave Crave. And by reading it, so have you.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Jack Liddon

    OMG, the ads on this site are getting absurd.

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        Hey thanks for reporting this. If you see this again can you please shoot a screenshot to feedback AT roadtovr.com?

        • XRC

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      • Nevets

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        • XRC

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  • brandon9271

    I can't find any fault in what 3R Games did here. I think everyone has become far to sensitive about this sort of thing. If not for this game and this article about it I never would have even heard about this man losing his life. I'm probably not the only one.
    I'm also not sure why we have less issue with things like the Titanic VR or world war 2 games. Passage of time doesn't make those people any less dead than people who died last week.

  • A big moral dilemma

  • Melinda

    Unfortunately, people die everyday! If we were going to not go somewhere or not drive somewhere or not fly somewhere or not boat somewhere, because someone died then there would not be any place for us to travel! There are video games that have city streets that people get shot in every day in real life, they still play the games.

  • Steven Williamson

    Let me get this straight – due ONE person’s incompetence and Darwin award, we cannot allow any more people to do something inherently risky. So the next time someone drowns at the local beach, we have no choice but to dynamite the beach and close it to the public forever. "Too dangerous, safety first!"

    • NicoleJsd [She/Her]

      It wasn’t dynamited because of prevention of more injuries but they simply couldn’t get the body out. It’s basically a tomb

  • Nevets

    The death is very sad, but it's no reason for everybody to speak about what happened in hushed tones. If anything, recreating the site in VR may lead people to think twice about taking the senseless risk John Edward Jones took. Nutty Putty was well known long before Jones wedged himself into his watery grave.

  • JB1968

    When talking about “Ethics”…Titanic VR, Chernobyl VR, Everest VR, Medal of Honor VR and many other games/experiences released in recent years contain locations with much worse histories of death and misery so please don’t play hypocrite here.