kim-pallisterIntel is investing in the future of immersive computing through their Virtual Reality Center for Excellence. They’re pushing the boundaries of high-end of VR gaming experiences, pursuing initiatives to help VR reach critical mass, and exploring how RealSense depth sensor cameras and WiGig wireless technologies fit into the VR ecosystem. I was able to demo an early prototype demo of an HTC Vive game rendered on a PC and transferred wirelessly to a mobile headset, and it’s part of a research project to search for additional market opportunities for how high-end PCs could drive immersive experiences.


I was able to sit down with the Kim Pallister, the director of Intel’s VR Center for Excellence to talk about their various initiatives to advance immersive computing, their WiGig wireless technology, RealSense and Project Alloy, and some of the experiential differences between their lower-end and higher-end CPUs.

Promising Intel Proof of Concept Shows SteamVR Game Streaming to Smartphone Over WiFi

Pallister predicts that immersive gaming markets may mirror differences in mobile, console, and PC markets, and that there will be a spectrum of experiences that have tradeoffs between price, performance, and power consumption. Intel is initially focusing on pushing the high-end of VR gaming experiences, but they believe in the future of immersive computing and are looking at how to support and are looking at how to support the full spectrum of virtual reality experiences.

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Music: Fatality & Summer Trip

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  • Yes, but they closed Alloy project!

  • Lucidfeuer

    RealSense is an amazing technology that they badly developed and implemented, WiGig was supposed to become standards this year. But I believe they can provide advancement for VR with both, Alloy was once again stupid.

    • chuan_l

      Well I hope WiGig gets some support —
      It would be a shame to have the technology working but then a mess of different wireless implementations in the marketplace.