‘Alien: Rogue Incursion’ Gets New Story Trailer Ahead of December Release on PSVR 2 & PC VR

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Ahead of Alien: Rogue Incursion’s December launch on PSVR 2 and PC VR, developer Survios released a new story trailer that delves deeper into the protagonist Zula Hendricks’ story on LV-354, aka ‘Purdan’.

What happened to Zula’s friend and former squad mate on Purdan? What deadly experiments have the researchers at this facility been messing with?

Those are some of the questions the new story trailer raises. While the answer is most definitely “Xenomorphs”, Survios is showing off a fair bit of new game footage following Zula and her android companion Davis 01 as they make their way to the planet to meet with Zula’s former squad mate, Ben Carver.

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And as no surprise to anyone, the pair inevitably find themselves in a fight for survival against the aliens lurking within, which notably hunt in packs like the Velociraptors seen in Jurassic Park (1993).

“One of our early creative decisions was that whatever happened on Purdan had already happened. Zula is stepping into the aftermath of some event that has left Castor’s Cradle – the research facility – infested with horrifying Xenomorphs,” Survios Chief Product Officer TQ Jefferson says. “Picking up the story after the facility has been compromised allows us to jump right into the suspense and action.”

Alien: Rogue Incursion is headed to PSVR 2 and SteamVR headsets on December 19th, with its Quest 3 and Quest 3S release set to follow sometime in early 2025. You can pre-order now on Steam, the PlayStation Store, and Horizon Store.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • SO looking forward to this one. Alien: Isolation is still one of my favorite VR experiences.

    • dextrovix

      Alien: Isolation, with native DK2 then MotherVR mod, has been played through I'd say 15 times since release by me. I adore it.

      I will buy this no question on PCVR, but I can't see how it'll achieve the suspense of A.I. when I'll have the guns which can put the Xenomorphs down- I assume the 'hunting in packs' might mean it becomes a challenge that way and maybe being tight on ammo might stop you going in full Vasquez…?

      Looking at style, Isolation got the retro-future spot on, but the look of that Rogue dropship didn't particularly look in the same vein, which even the new Alien Romulus design got pretty accurately- so the jury is still out for me on that aspect.

      However, having real component like the motion tracker in my VR hands is certainly on my bucket list, so I know I'll find something to enjoy here. And who can turn down a pulse rifle when you have one…?

      • Andrew Jakobs

        I still haven't played it yet as the last time I checked, it still hadn't had motion controller support, and I do not like using a regular controller for playing VR games.

        • dextrovix

          The mod does have motion controller support but I can’t see I enjoyed it although I didn’t put too much effort into that as I didn’t mind K&M. But as you might know, Nibre hasn’t updated it for years and it’s remained on version 0.8 and probably doesn’t even have layouts for newer controllers as standard.

          • Andrew Jakobs

            Thanx, maybe I'll spend some time on it. That's why I think it is sad they didn't just out one dev on fixing/finishing the VR-mode and sell it as a separate DLC. I think it would sell very well and certainly get their investment back, as next to the DLC it would also sell some extra units of the maingame/DLC.

          • Mike

            it has motion controller support in that it allows you to use the motion controller as a standard game pad. it does not allow for motion controls. not 3 degrees, not 6 degrees. it doesn't do any of that and that's what he was talking about. can we please be honest in our conversations.

          • dextrovix

            I wasn’t being deliberately dishonest, as I said it did have motion controller support but I didn’t put too much effort in and use K&B, so I’d wind your neck in and stop acting like a moderator and moral arbitrator.

      • Have you experienced the "Crew Expendable" DLC?

        Exploring the Nostromo in VR is an absolute DREAM!!
        []^ )

        • dextrovix

          Oh yes, I bought the DLC as soon as it came out- an Alien(s) fan’s wet dream really… and VR was the icing on the cake!

  • Hussain X

    Trailer looks fantastic. If at least 50% of VR owners buy a copy of these recent big VR games, we'd be getting more of these big games. I'm hoping with the Quest 3 release and these big games, past and present, it really pushes VR forward like a hockey stick growth. It's like everything is coming together for this holiday season (it already was with Quest 2 but this is going to another level).

    • dextrovix

      As it will be out first on PCVR I'll buy it next month, but I will get it for Quest 3 too because I do want more titles to play for true portability that don't need a PC in tow!

    • But that's the marketeers job: sucker you in with a slick trailer for an absolutely shitty game ….

      The list is way too long to list here of titles that fit this bill.
      Word on the street is that A:RI is one of them ….
      []^ /

      • Hussain X

        I'm not wishing anyone buy a game just based on a trailer. Hence I kept it general with "recent big VR games". My wish wasn't specific to the Alien game as there are no reviews. I also stressed past big games too. If something like From Other Suns suddenly gets lots of sales from all those new VR players that have since joined, the developers could update the game or release an even better sequel.

        I'm basically wishing a virtuous cycle for these big VR games. If they do poorly against the likes of "I Am Cat" it won't be good for future big VR releases. I will even specifically mention A:RI here against "I Am Cat". Even if the word on street is true, if A:RI performs financially poorly vs something like "I Am Cat", Survios might abandon taking risks and their next project might be "I Am Alien's Prey" with cartoon graphics.

        Unfortunately expectations play a big part. Even if A:RI is way better than "I Am Cat", but didn't met expectations, suddenly A:RI will be treated as if it's worse than "I Am Cat" when in reality latter is worse, it's just that they didn't have too much of a high expeditions of it so it gets a pass. E.g. Hitman 3 Quest vs "I Am Cat", I'd easily go for former if I had to choose. Much bigger game, more to do, despite jank, some bad implementations.

        • Michael Speth

          Why would you believe real gamers want to buy games with meta garbage graphics and then tought that as VR success? We really do not need games designed for MOBILE vr ported to REAL VR systems.

          We need VR games designed for REAL VR systems.

          Just like REAL PC/Console's need games designed for that platform instead of MOBILE games ported to that platform.

          Sure, some MOBILE ports can work well on PC/Console; however, not ALL games should be MOBILE ports.

          The state of VR right now is ALL of these big games are desigend for MOBILE VR garbage and then ported up. This is BAD for VR and it is one of the reasons that VR is a dying market.

          • You don't think MOHAB, on a Quest 2 of all things,
            is a shining example of the true power of "crappy SoCs"
            when devs actually take the bloody time to fully use the tools at their disposal …?

        • Mateusz Jakubczyk

          Please someone tell Mr. Michael Speth that psychopathic gamers like him don't deserve any VR games because all they can do is hate, insult developers and players and shit in their own VR nest. What he writes is simply sick and disgusting. He blocked me (and many others) so I can't write it to him myself…

      • dextrovix

        I agree about marketing because that's what they do, whether "shitty" or not. It's possible all we have here is a shooter with a weak storyline, who knows, but what makes it more interesting to me is it is at least based on a genre and setting that I've enjoyed experiencing over the years.

        I do want to hold a (virtual) motion tracker in my hand, so that is a draw to this title I'll admit.

        Despite my hopes for A:RI, it clearly isn't A:I standards of homage due to being more Aliens than Alien, and so I'll wait for the reviews before I part with my cash, rather than write it off just because the alleged "word on the street" is it's pish.

  • Michael Speth

    The graphics look bad, really bad – PS3 area. The VR industry is in a bad state if people believe Alien Rogue Incursion is Peak VR. Just more evidence that Meta Quest garbage hardware has retarded people's minds into believing these graphics are acceptable in 2024. They would have been ok over a decade ago but are really laughable when we consider modern graphics even Alien Fireteam elite blows Rogue Incursion away regarding graphics and gameplay.

    • John8

      Please find something better to do with your life than commenting on every other post. I'm sure the girls love it when you meet them and tell them how bad Meta and Quests are, but ya really boring.

      • Freedom of expression is a WONDERFUL thing!
        []^ )

      • NL_VR

        i hear Michael speth is still around with a stick up his *ss

  • HoriZon

    Please don't be another Walking dead: Onslaught that was also Survios that looked good in the trailers too!

    Please …. Please …. Please ….

    • That IS a major concern, yes …
      []^ /

  • dextrovix

    Yes the vents are awesome and scary! Even though I didn’t play the DLC first, I did get caught in vents several times on the normal playthrough, and of course it got me. And that’s why, in VR, Alien Isolation is simply the most enjoyment I’ve ever derived from a computer game, period. And the DLC was the icing on an already fulfilling cake.