Watch Apple’s WWDC Keynote Right Here at 10AM PT


Apple’s WWDC keynote is today, and the company is heavily expected to reveal an immersive headset for the first time. Here’s where to see the action live.

Apple’s WWDC keynote will be held at 10AM PT on June 5th (your timezone here). You can catch the official livestream from Apple embedded below:

Follow for Up-to-the-minute Updates

I’ll be on-site at Apple Park for the WWDC keynote, and maybe more than that… if you want the most up-to-the-minute updates for what comes after the keynote, follow along on Twitter: @benz145.

What to Expect

We’re expecting that Apple’s WWDC keynote will first focus first on its existing products, including major updates to its mobile and desktop operating systems, with the potential for a revamped 15-inch MacBook Air.

But of course the thing we’re looking for is the rumored announcement of Apple’s first XR headset, which we expect will come at the end of the keynote—though we’re still 50/50 on whether or not it’ll be preceded by the words “one more thing,” which the company hasn’t dropped since 2020.

Rumors for what an Apple XR headset might actually do or look like have varied substantially over the years, though recent leaks suggest the following:

  • Resolution: Dual Micro OLED displays at 4K resolution (per eye)
  • FOV: 120-degrees, similar to Valve Index
  • Chipset: Two 5nm chips. Includes a main SoC (CPU, GPU, and memory) and a dedicated image signal processor (ISP). Chips communicate via a custom streaming codec to combat latency.
  • Battery: Waist-mounted battery, connected via MagSafe-like power cable to the headset’s headband. Two-hour max battery life, although hot-swappable for longer sessions.
  • PassthroughISP chip contains custom high-bandwidth memory made by SK Hynix, providing low latency color passthrough
  • Audio: H2 chip, providing ultra-low latency connection with the second-generation AirPods Pro and future AirPods models. No 3.5mm and possible no support for non-AirPod BT headphones.
  • ControllerApple is said to favor hand-tracking and voice recognition to control the headset, but it has tested a “wand” and a “finger thimble” as alternative control input methods.
  • Prescription Lenses: Magnetically attachable custom prescription lenses for glasses-wearers.
  • IPD Adjustment: Automatic, motorized adjustment to match the wearer’s interpupillary distance.
  • Eye Tracking: At least one camera per-eye for things like avatar presence and foveated rendering
  • Face & Body Tracking: More than a dozen cameras and sensors capture both facial expressions and body movements, including the user’s legs.
  • Room Tracking: Both short- and long-range LiDAR scanners to map surfaces and distances in three dimensions.
  • App Compatibility: Said to have the ability to run existing iOS apps in 2D.

It’s very likely that this is only an initial announcement of the company’s headset, with a heavy focus on what developers will be able to do with it (need we remind you, this is Apple’s Worldwide Developers Conference). We don’t expect it to launch until later this year at the earliest, but when it does it’s not clear if Apple will position the device like a sort of early adopter development kit, or market it to consumers outright. The latter seems less likely considering the rumored price between $1,500–$3,000.

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While Apple pretty much never launches any product as a ‘dev kit’, an XR headset might be such a shift for the company and its army of iOS developers that they will need that interim step to hone the experience ahead of a full blown push to consumers. We’ll find out soon enough.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • ViRGiN

    Historians will remember this day as the day PCVR deceased.

    • Newlot

      PCVR has its place and will continue to do so in the future. But I agree that it won’t be the medium by which VR is driven to have hundreds of millions, let alone billions of users.

      • Shy Guy

        I’m pretty sure a device that “starts from $3499” isn’t going to be bringing VR/AR to the masses either. It does look nice, though.

        • Newlot

          ofc not. but an mvp that starts at 300-100 USD will.

          • ViRGiN

            Why are you acting like Quest 2 doesn’t exist?
            Quest 2 still did not convinced flat gamers to invest into headset.

          • Newlot

            Yes because Quest 2 isn’t good enough from a hardware and software perspective. We’re just not there yet, Quest 2 is like an Iphone that would’ve come out in 2003, the tech isn’t ready yet, that’s why I wrote that we need an MVP. I can see a Quest 4 or a Quest 5 reaching that point of inflection where it just clicks for the average consumer and the sales explode.

        • ViRGiN

          Neither does $299 VR headset for dozen of daily Steam users.

    • LMAO

      Ignorant troll alert!

      • ViRGiN

        Well, it seems my comment struck a nerve. Let’s hope future historians can unravel the mysteries of PCVR’s demise. Until then, let’s enjoy the debates and keep the virtual worlds spinning.

        • LMAO

          Ignorant troll alert!

    • nullcodes


    • It’ll be notated as: BAVR & AAVR.
      BAVR = Before AppleVR
      AAVR = After AppleVR

  • impurekind

    God, so far I couldn’t be more bored with their conference. . . .

    • Dragon Marble

      A gigantic, billion dollar ad for Quest 3.

  • ArtB

    In my opinion Apple’s VR is incredibly expensive and very underwhelming, buy it and get bored with it in 2 days.

    • Shy Guy

      It is incredibly expensive, but it’s the first device with high enough resolution displays that it could credibly replace monitors for work use. Whether it is actually practical to use that way, we shall have to see.

      That big glass front looks like it’s going to get cracked in no time though.

  • Arthur

    Incredibly impressive showing

  • What about a creativ use for making VR Art in VR?
    What about the things that I can do with a Vive or the Quest, by using TiltBrush, the ColoryVR/Engine or Medium?
    For me, beeing creativ in a virtual World, is the main reason of using VR….

    • ViRGiN

      Was TiltBrush out in 2016 with Vive 1?
      It’s a toy, not a productivity tool.