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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Series: Inside XR Design
Series: Insights & Artwork
Guest Articles
Reviews
Hardware
Games & Software
Kent Bye
408 POSTS
0 COMMENTS
Surreal Experimental Art & ‘BLARP!’s Unique Physics-Based Game Mechanic
Kent Bye
-
Apr 6, 2016
0
Valve’s Chet Faliszek on HTC Vive Launch Title Highlights
Kent Bye
-
Apr 5, 2016
2
HoloLens Enterprise Mixed Reality Development with Object Theory
Kent Bye
-
Apr 4, 2016
0
NextVR and the Future of Immersive Sports Live-streaming
Kent Bye
-
Apr 3, 2016
10
Unity Labs’ Principal Designer on VR Scene Editor & Overcoming Perceptual Illusions
Kent Bye
-
Apr 1, 2016
0
Advertising in Casual VR Experiences with Immersv
Kent Bye
-
Mar 30, 2016
10
‘Damaged Core’: Building VR Locomotion into Gameplay
Kent Bye
-
Mar 29, 2016
12
Paul Bettner on the Launch of ‘Lucky’s Tale’ for Oculus Rift
Kent Bye
-
Mar 28, 2016
2
‘Project CARS’: Making an Authentic Racing Simulation Work in VR
Kent Bye
-
Mar 25, 2016
31
Combining VR, RTS and Twin-Stick Shooting with ‘AirMech: Command’
Kent Bye
-
Mar 24, 2016
0
Valve’s Jeep Barnett on Designing ‘The Lab’ for HTC Vive
Kent Bye
-
Mar 23, 2016
0
Ben Gabbard on the VR Design & Gameplay of ‘Chronos’
Kent Bye
-
Mar 22, 2016
2
‘Defense Grid 2’ Proves How Compelling Tower Defense in VR Can Be
Kent Bye
-
Mar 21, 2016
7
Optimizing Gameplay and Fun with Fantastic Contraption
Kent Bye
-
Mar 21, 2016
4
GDC Round Table: Valve’s ‘The Lab’ & Survival Wave Shooters as VR’s FPS
Kent Bye
-
Mar 18, 2016
2
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