‘Budget Cuts’ Studio Announces Norse-inspired Roguelite ‘Crossings’ for Quest & PC VR Headsets

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Neat Corp, the veteran VR studio behind the Budget Cuts series, announced its next VR game Crossings, which lets you melee and spell-cast your way through the Norse afterlife.

The co-op roguelite takes you through “an ever-changing world in a quest for vengeance and survival in an epic Adventure through the Norse afterlife,” Neat Corp says. “Meet fellow lost souls in seamless and wordless VR Co-op as you Block, Dodge, Strike and Power your way through Trolls, Draugr and other dark beings.”

In Crossings, you’ll learn new magic spells and upgrade weapons during each run, including suitably Viking-age blades, clubs, axes, and ancient weapons like the ‘Tooth of Nör’, giving you plenty of ways to fight, block and dodge your way through a host Trolls, Draugr, Ghosts and other Norse-inspired beings.

Here’s how Neat Corp describes the action:

You awaken cold and alone in a forgotten land—somewhere between death and memory.

Though your body fell, your spirit fought free, and now you walk a shifting world shaped by ancient powers and broken fates. Crossings is a VR-first fantasy roguelite set in a Norse afterlife where the world itself reshapes with every run. Magically cross paths with other lost souls—no words, only movement, trust, and survival. Master deadly, physical combat where reading your enemies is key: block, dodge, strike, and unleash magic through careful timing and real-world movements. Face creatures old myths—trolls, draugr, dvärg, and those that linger at the edge of life and death. Choose your path through each run.

Fight alone or stand side-by-side with others. Every crossing leaves a mark—and every choice carries the weight of the world you left behind.

There’s no release date yet, however you can now wishlist Crossings on the Horizon Store for Quest, and on Steam for PC VR headsets.

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Additionally, the studio says a playable PC VR demo of Crossings will be available during Steam Next Fest from October 14th – 21st, which is said to include a “single-player slice of the full game.”

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • piecutter2

    Solstheim? A terrible place, I've heard. There's a boat from Khuul, if you have any reason to go there.

  • Jonathan Winters III

    Yikes, this is not jaw-dropping – surprising coming from Budget Cuts studio!

  • Runesr2

    Looks like a PC game from 1998 or so. I have games with better 3D graphics on my phone. No dynamic shadows, no proper lighting, low-res textures and so few polygons you can nearly count them with the naked eye. I wonder if such bottom-end phoneVR games can impress Quest standalone owners?
    For PCVR, I consider the trailer a fair warning for me to stay away :-)