Budget Cuts (2018) was originally slated to arrive on PSVR back in May, and due to the global slowdown it also fell victim to another delay in June. Starting today though, PSVR users will finally be able to step into the stealth action game that was so highly anticipated on the PC VR platform.

Budget Cuts is now live on the PlayStation Store, priced at $30 and $24 for PS Plus members. North America has physical copies as well; Europe is said to get them starting October 23rd, with pre-orders opening on the Perp Games Store next week.

We reviewed the game back at its PC VR release in 2018, and while we gave it a resounding [9.2/10] at the time, some users did notice pesky performance issues at launch that prevented them from enjoying the full unfettered fun of sneaking around office corridors and ganking robot guards.

Although those perf issues on PC VR have since been ironed out, it was still uncertain whether the game would actually fit all of its physics-based interactions onto the more modest PS4 platform. It appears though Neat Corp and Coatsink have done an admirable job porting the game for PSVR.

While we haven’t had an opportunity to test it on PSVR yet, YouTube channel Shugghead Gaming has a video review (linked below) that drills into the game’s specifics, noting that performance is a non-issue.

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Shugghead Gaming highlights in the video that one of the sticking points to the game is the snap-turn control scheme, which is necessary due to PSVR’s front-facing PS Camera sensor. According to him, the game also feels somewhat dated in comparison to subsequently released titles on the platform, which is in part owed to the teleportation-only locomotion style.

Still, for what we can gather, Budget Cuts on PSVR is basically the same experience you can have on PC, albeit with an extra PSVR exclusive level in addition to the previously released DLC. We’re still waiting to see if Neat Corp/Coatsink will bring the game to Quest, which would be the next logical step for a title that’s already been slimmed down enough to fit on PSVR.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Alextended
    • Will

      With the time you took to put this together, why not take stab at starting your own VR news outlet? You certainly seem to have a passion for it, type a few paragraphs about why each of these news bits excites you, and you’ve got a bunch of articles, ready to go. Put them together and you’ve got a VR news site – and a press pass.

      • Alextended

        Didn’t really take long, I just check my twitter where I follow all VR games and studios I’ve found, some vr sub reddits, open my steam and oculus to see if any vr games released or updated, etc. I maintain the pc vr thread in some forums and this is just an assortment of the youtube videos I posted in the last couple of weeks or so, there are loads more cool stuff as twitter clips and what not but I wasn’t gonna post all of it here. I have no interest in building and marketing a site I’m afraid, I did that ~15 years ago in a different niche and still have an active Steam press account as a souvenir! Thanks though. Btw I just edited in a new (day old) Ilysia video instead of the older one, but my PC PSU just fried and it’s hard to post and check all this from my phone so I’ll be slower until I deal with this.

        • Will

          The fact this seems like a straightforward task that’s already part of your routine only convinces me moreso it’s something you might want to think about pursuing as a business. The process you describe for newsgathering here also has built-in communities at each point to market a news site to. There really are only a few VR news sites, it seems pretty wide open for someone with a passion to compete there.

    • Jonathan Winters III

      There’s so many indie VR titles that don’t get press so thanks for sharing these!

      • Alextended

        These are just the tip of the iceberg too, like I said just youtube specific from the last couple of weeks. Sword Reverie just tweeted that their kickstarter sadly slowed way down. No press at all see. Ilysia’s kickstarter is just about over but was very successful with lots of stretch goals reached. Phasmaphobia has been released days now and is most certainly a good VR hit with constantly increasing positive user reviews, I edited the number twice by now and it’s behind again. Then the news sites will have the gall to talk about “our” VR community that brought cool projects to life when all they give attention to is big oculus and psvr stuff. Just a while ago this site had an article about vox machinae getting better “quietly” over two years. Now it has anothet big update they don’t post about it on time so next time it will have been “quiet” again. Etc. I don’t get it. It’s not like they have so many big articles there’s no space left for the little cool guys.

  • mirak

    One of the best VR game, easily.