VR Design

VR Design

‘Blood & Truth’ Behind-the-Scenes – Insights & Artwork from Sony’s London Studio

As the studio behind the excellent PlayStation VR Worlds, Sony Interactive Entertainment's London Studio has been at the forefront of VR game design since before...

Hands-on: ‘After the Fall’ is a Pretty Zombie Shooter That Doesn’t Understand Immersion

After the Fall is an upcoming co-op VR zombie shooter that promises to let groups of up to four players battle for survival within...

The Surprising Brilliance of ‘Vacation Simulator’s’ VR Paintbrush Tech

Having released the ever popular Job Simulator as a launch title for the HTC Vive back in 2016, Owlchemy Labs is one of the most veteran...

VIVE X Startup Mindesk Secures $900K to Create VR Multiuser Design Software

Mindesk, a startup developing a platform for real-time CAD collaboration in AR/VR, today announced a $900,000 seed round from HTC Vive, Barcamper Ventures, A11...

Oculus Brings More Lifelike Sound Propagation to Audio SDK 1.34

Despite being oft overlooked in the face of more attention-grabbing visuals, audio is an essential component to creating presence in VR. In a quest...
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Microsoft Releases ‘Maquette’ on Steam, a VR Tool for Spatial Ideation and Design

Microsoft Maquette is a VR tool from Microsoft which is all about prototyping spatial designs. First teased in October 2018, the company has now released...
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This Prototype World-scale VR Game is the Size of a Football Field

With recent advancements in inside-out tracking on standalone VR headsets, the tantalizing possibility of 'world-scale' VR experiences—those unhindered by limited tracking volumes or even...

Designing ‘Virtual Virtual Reality’, One of Mobile VR’s Most Immersive Games Yet

Launched initially on Daydream in early 2017, and now available on Gear VR, Oculus Go, and Oculus Rift, Virtual Virtual Reality's smart interaction design gives...
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Exclusive: Validating an Experimental Shortcut Interface with Flaming Arrows & Paper Planes

Last time, we detailed our initial explorations of single-handed shortcuts systems. After some experimentation, we converged on a palm-up pinch to open a four-way...

INT Announces 2,228 PPI High Pixel Density AMOLED for VR Headsets

When we saw the news that JDI, the Japanese display conglomerate founded by Sony, Toshiba and Hitachi, were developing a 1001ppi LCD display for...

Exclusive: Designing Single-handed Shortcuts for VR & AR

For new computing technologies to realize their full potential they need new user interfaces. The most essential interactions in virtual spaces are grounded in...

Oculus Opens Applications for 2018 Launch Pad Mentorship Program

Oculus recently opened applications for its annual Launch Pad program, a developer mentorship that provides funding and resources to people from underrepresented backgrounds. Oculus Launch...

Cloudhead Games – Lessons Learned From Five Years of VR Locomotion Experiments

Both the Rift and the Vive first launched to consumers around this time two years ago, but their debut, and the games that launched...

Developer Creates Scan of Apartment to Work Inside of VR for 30 Days

Turin, Italy-based developer Enea Le Fons is aiming to spend more than 30 days of extended stints in VR, and although he won't be...

7 Lessons ‘Sea of Thieves’ Can Teach Us About Great VR Game Design

Sea of Thieves has finally arrived, and it's the first game in four years from legendary developer Rare, the studio behind some of gaming's greatest...
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