VR Design
‘Stormland’ Behind-the-scenes – Insights & Artwork from Insomniac Games
Insomniac Games is no stranger to VR game development. Since 2016 the studio has created three Oculus exclusive VR titles—Feral Rites, Edge of Nowhere,...
‘Asgard’s Wrath’ Behind-the-scenes – Insights & Artwork from Sanzaru Games and Oculus Studios
Sanzaru Games has been working closely with Oculus Studios since the early days of the Oculus Rift. And while the studio has three other...
Valve VR Dev is “Dying to share all the exciting things” in Development
In his talk at the DigiPen Institute of Technology, Valve VR developer predictably didn't share any specifics on the company's yet to be revealed VR...
‘NOSTOS’ Beta Gameplay Highlights the Pitfalls of ‘VR-optional’ Game Design
In development by NetEase Games, NOSTOS is an online RPG due to launch later this year on PC with optional VR support. The game recently...
Delighting Users with Rich Interactions is Key to Making VR Engaging & Effective
VR software has introduced many new challenges to developers. Among these challenges, rich interactions are at the very core of all the new elements...
‘ASTRO BOT’ Behind-the-scenes – Insights & Artwork from Sony’s JAPAN Studio
From the very first time we previewed an early build of ASTRO BOT Rescue Mission, it was clear that there was much care and craft...
‘Blood & Truth’ Behind-the-Scenes – Insights & Artwork from Sony’s London Studio
As the studio behind the excellent PlayStation VR Worlds, Sony Interactive Entertainment's London Studio has been at the forefront of VR game design since before...
Hands-on: ‘After the Fall’ is a Pretty Zombie Shooter That Doesn’t Understand Immersion
After the Fall is an upcoming co-op VR zombie shooter that promises to let groups of up to four players battle for survival within...
The Surprising Brilliance of ‘Vacation Simulator’s’ VR Paintbrush Tech
Having released the ever popular Job Simulator as a launch title for the HTC Vive back in 2016, Owlchemy Labs is one of the most veteran...
VIVE X Startup Mindesk Secures $900K to Create VR Multiuser Design Software
Mindesk, a startup developing a platform for real-time CAD collaboration in AR/VR, today announced a $900,000 seed round from HTC Vive, Barcamper Ventures, A11...
Oculus Brings More Lifelike Sound Propagation to Audio SDK 1.34
Despite being oft overlooked in the face of more attention-grabbing visuals, audio is an essential component to creating presence in VR. In a quest...
Microsoft Releases ‘Maquette’ on Steam, a VR Tool for Spatial Ideation and Design
Microsoft Maquette is a VR tool from Microsoft which is all about prototyping spatial designs. First teased in October 2018, the company has now released...
This Prototype World-scale VR Game is the Size of a Football Field
With recent advancements in inside-out tracking on standalone VR headsets, the tantalizing possibility of 'world-scale' VR experiences—those unhindered by limited tracking volumes or even...
Designing ‘Virtual Virtual Reality’, One of Mobile VR’s Most Immersive Games Yet
Launched initially on Daydream in early 2017, and now available on Gear VR, Oculus Go, and Oculus Rift, Virtual Virtual Reality's smart interaction design gives...
Exclusive: Validating an Experimental Shortcut Interface with Flaming Arrows & Paper Planes
Last time, we detailed our initial explorations of single-handed shortcuts systems. After some experimentation, we converged on a palm-up pinch to open a four-way...