VR Design

VR Design

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This Prototype World-scale VR Game is the Size of a Football Field

With recent advancements in inside-out tracking on standalone VR headsets, the tantalizing possibility of 'world-scale' VR experiences—those unhindered by limited tracking volumes or even...

Designing ‘Virtual Virtual Reality’, One of Mobile VR’s Most Immersive Games Yet

Launched initially on Daydream in early 2017, and now available on Gear VR, Oculus Go, and Oculus Rift, Virtual Virtual Reality's smart interaction design gives...
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Exclusive: Validating an Experimental Shortcut Interface with Flaming Arrows & Paper Planes

Last time, we detailed our initial explorations of single-handed shortcuts systems. After some experimentation, we converged on a palm-up pinch to open a four-way...

INT Announces 2,228 PPI High Pixel Density AMOLED for VR Headsets

When we saw the news that JDI, the Japanese display conglomerate founded by Sony, Toshiba and Hitachi, were developing a 1001ppi LCD display for...

Exclusive: Designing Single-handed Shortcuts for VR & AR

For new computing technologies to realize their full potential they need new user interfaces. The most essential interactions in virtual spaces are grounded in...

Oculus Opens Applications for 2018 Launch Pad Mentorship Program

Oculus recently opened applications for its annual Launch Pad program, a developer mentorship that provides funding and resources to people from underrepresented backgrounds. Oculus Launch...

Developer Creates Scan of Apartment to Work Inside of VR for 30 Days

Turin, Italy-based developer Enea Le Fons is aiming to spend more than 30 days of extended stints in VR, and although he won't be...

7 Lessons ‘Sea of Thieves’ Can Teach Us About Great VR Game Design

Sea of Thieves has finally arrived, and it's the first game in four years from legendary developer Rare, the studio behind some of gaming's greatest...
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Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building

There’s something magical about building in VR. Imagine being able to assemble weightless car engines, arrange dynamic virtual workspaces, or create imaginary castles with...

Exclusive: Designing ‘Lone Echo’ & ‘Echo Arena’s’ Virtual Touchscreen Interfaces

Lone Echo nabbed our 2017 Oculus Rift Game of the Year Award for many reasons—amazing visuals, intuitive locomotion, and a strong story, to name...

Balancing Player Control & Authorial Control with “Virtual Virtual Reality”

Virtual Virtual Reality by studio Tender Claws is a Daydream-exclusive interactive story that won the best VR experience at the 2017 Google Play Awards VR, and...

‘Lone Echo’ Behind-the-Scenes – Insights & Artwork from Ready At Dawn

After more than a decade of working on home and portable consoles, Ready At Dawn last year released Lone Echo and its multiplayer spinoff Echo Arena...

New Official Dev Tool Tests VR Apps Against Oculus Platform Guidelines Before Submission

Up until now, developers wishing to get their VR app on the Oculus Store had to submit to a manual review process by which...

Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance

Manipulating objects with bare hands lets us leverage a lifetime of physical experience, minimizing the learning curve for users. But there are times when...

Exclusive: Leap Motion Explores Ways to Make Controller-free Input More Intuitive and Immersive

There's an intuitive appeal to using controller-free hand-tracking input like Leap Motion's; there's nothing quite like seeing your virtual hands and fingers move just like...
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