Crytek recently announced a new initiative that they’re calling VR First. The goal is form so-called ‘VR First Labs’ within academic institutions to act as ready-made centers for a wave of future VR developers.

See Also: Hands On – Crytek Unveils Oculus Rift Exclusive Title ‘The Climb’

Crytek is the company behind CryEngine, a game development suite known for its impressive graphical capabilities. Along with game engine giants Unity and Unreal, CryEngine has been making moves to be the virtual reality development platform of choice. The company is also working on their own first-party virtual reality games, like the recently announced The Climb.

The company’s newly announced VR First initiative seeks to spur virtual reality development by providing software (like CryEngine, of course) and hardware from yet-to-be-named affiliates for free to academic institutions who want to be home to a VR First Lab. The company says they’ll provide full source code for CryEngine and access to the lab and its hardware free of charge to “equip a new generation of talent to explore the power and potential of VR.”

A pilot VR First Lab has been opened Bahçeşehir University in Istanbul, and the company says they want to establish such labs worldwide. Crytek encourages interested parties to sign up using the form at the bottom of the official VR First site to be considered for the program.

See Also: OSVR Academia Program to Give 10 VR Headsets to Each Eligible University

A video from the company with a curiously dystopic narration explains more about the VR First initiative:

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.

Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."