SoulAssembly announced it’s getting ready to release the long-awaited COD Zombies-inspired co-op shooter, called Drop Dead: The Cabin, which is now slated to release on Quest in February 2023.

The studio released a new developer update video during UploadVR’s Winter Showcase yesterday, showing off some of the game’s features, such as remixed pickups, different enemies, and how to survive ‘The Cabin’ by keeping lights and communications on by collecting fuel cells.

Check out the video below, which also includes a fresh look at gameplay:

The objective is not only to fend off waves of zombies, but also to keep the fuel flowing as you await extraction. With plenty of chaos at hand, it looks like you’ll need a friend with good aim by your side as Drop Dead’s cast of different zomboids rip down your defenses and lurch into the confines of the house.

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While Drop Dead: The Cabin is set to launch on Quest sometime in February 2023, the studio actively hosting closed beta testing, which is accessible by joining the game’s Discord (invite link). It appears the current round of closed beta testing is already full, which notably requires users to sign a non-disclosure agreement (NDA) to participate.

Another round is expected to open sometime in January however, so make sure to keep your eyes peeled on the Discord channel for more info.

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  • ViRGiN

    Would look cool back in 2019 for Quest 1.
    I can’t stand the Meta avatar as player model here.
    Looks like zombie game for CHILDREN.

    Full CODZ port of the mechanics is already available as free mod for Contractors VR, with more maps coming after the mod is finished.

  • Ender772

    before After the fall this would have been amazing. Now..idk. Its gonna have to do a lot even compete against it. Its too dam dark thats for sure

  • Arno van Wingerde

    Oooh a zombie game for the Quest! Now that is something new… just what we all have been waiting for!

  • NL_VR

    Looks fun.
    Played the first game alot.

  • Tommy

    Gotta agree with ViRGiN on this one. The Contractor mods are awesome. Why do none of these sites cover that game. It basically has Halo, Battlefront 2, Call of Duty and others all wrapped up in one game. And the mods are free in the app!

    • Ookami

      tbh I didn’t find the Contractors zombie mode to very compelling. Maybe I just didn’t find the right mods and maps yet, but it felt very mid.
      Contractors as a whole is a good game though.

      • NL_VR

        Contractors still feels unfinnished.
        Played with friends recently, first Contractors and later Pavlov.
        We had more fun in Pavlov on SteamVR. Zombie mode on both games feels bad and unfinnished.

        • ViRGiN

          And which part of pavlov was “fun”? Especially running on PCVR that has not been updated in a year already?
          Did you play minecraft, or femboy hooters TTT?

          • NL_VR

            We played team death match, gun game and some more on both games. WW2 and regular.
            No Minecraft or TTT.

            We thought pavlov was more fun and the other random people who joined also enjoyed it.
            Pavlov both look better and have less jank than Contractors imo.

          • ViRGiN

            > Pavlov both look better
            In what ways? PCVR exclusive title does not support dynamic shadows or post processing. Official maps are not mind blowing either, and everything custom is the definition of terrible. The game modes you mentioned above are essentially all but gone, with handful of players playing it.

          • NL_VR

            It looks and plays better than Contractors on all parts.
            None of the games is mindblowing in graphics but Pavlov looks better.
            We played those game modes, and people joined and we had lots of fun.

  • Wow, they finally letting you move around in that wave shooter? The past ones were more of a simple light-gun game played in VR, without so much as a cover system. I always felt disappointed I couldn’t actually GO anywhere.

    In a *real* fps game, like Call of Duty, there’s a start, some travel, and an end. You actually go places, really explore, become part of the world. Somebody doesn’t magically teleport you from room to room.