Although the presence of Project Morpheus, Sony’s VR Headset for the PS4, at Sony’s press conference (it’s first since announcing at GDC in March) was notably muted, Sony clearly isn’t losing momentum or enthusiasm for the device.

Along with 2 new demos at their E3 public stand, they’ve released details of 2 full games coming to the Playstation 4 that will be supporting Morpheus. The first we wrote about yesterday, The Assembly. The second is Project Cars.

For those who don’t know, Project Cars is a driving simulation game with heavy emphasis on multiplayer online racing and a breathless fascination with everything on 4 wheels. The team behind the game, Slightly Mad Studios, just released an impressive trailer of the game in action and the level of detail at times approaches photo-realism. Not just that, but the game’s physics model is clearly more complex and robust than your average console racer. It really is a sight to behold.

But given the sheer level of detail being pushed here, can the Playstation 4 manage to power a compelleing and comfortable VR experience at high resolutions and framerates with stereoscopy? Up to now, all we’ve seen demonstrated on the VR Headset are fun but relatively simple demos that allow an easy push for high, consistent frame rates. Then there’s the appearance of EVE Valkyrie at this year’s show, clearly no slouch in the graphics department, but I’d estimate requiring nowhere near the levels of GPU oomph that Project Cars would require.

As Project Cars isn’t being demo’ed on Morpheus we can’t answer these questions, however reports from the show floor about the ‘standard’ PS4 version are positive thus far. Either way, Project Cars isn’t PS4 exclusive and is in fact coming to PC as well. What’s more, ee know that the team have been working on Oculus Rift support for some time now too, although we’ve yet to see it in action.

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Whatever the case, Project Cars looks amazing and we’re looking forward to getting our heads into it on any platform.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • seanlumly

    I know that Oculus is the darling of the industry, so it’s very refreshing that RTVR isn’t playing the PC Elitist and is more open exploring VR in its myriad forms! This of course includes console VR and now mobile VR that is gaining credibility.