Foveated Rendering

Foveated Rendering

NVIDIA Adds Eye-tracking Support to VRSS Foveated Rendering Tech

NVIDIA is upgrading its Variable Rate Supersampling (VRSS) with support for headsets with eye-tracking, allowing the rendered application to improve performance by increasing quality where the user is looking, while decreasing it elsewhere. Nvidia today announced the latest version of...

Google Shares New Research into Foveated Rendering Techniques

Display resolutions are growing, but the graphical processing power to serve these displays with content isn't growing at the same rate. Enter foveated rendering, a technique commonly held as one of the next logical steps in making VR headsets...

This Startup Aims to Deliver a VR Headset with ‘Human Eye Level’ Resolution

Varjo Technologies, a Helsinki-based startup now out of stealth, recently demonstrated what it calls the world’s first human eye-resolution headmounted display. Intended for its own swath of Varjo-branded headsets, the new display configuration promises "unprecedented resolution of VR and AR content...

ARM and SMI to Showcase New Mobile VR Eye-Tracking Demo at GDC

ARM Holdings and Sensormotoric Instruments (SMI) are teaming up at GDC to showcase the potential of powerful mobile GPUs, eye-tracking and foveated rendering technologies in a new made-for-VR demo that will debut at GDC next week. ARM, one of the world's...
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