‘Ghostbusters VR’ Co-op Game Coming to Quest 2 & PSVR 2 Next Month, Gameplay Trailer Here


During PlayStation’s State of Play event developer nDreams announced that the long-awaited ghostbusting VR game, Ghostbusters: Rise of the Ghost Lord, is set to launch October 26th.

Update (September 15th, 2023): nDreams and publisher Sony Virtual Reality announced Ghostbusters: Rise of the Ghost Lord finally has a street date: October 26th, 2023.

The game is priced at $55. Pre-ordering on Quest or PSVR 2 gets you the ‘FULL CONTAINMENT EDITION’, which features the full game plus six months of upcoming DLC and bonus content, the studio says. The original article follows below:

Original Article (June 1st, 2023): nDreams, also known for Fracked (2021)Phantom: Covert Ops (2020), and upcoming PSVR 2 exclusive Synapse, also released a new trailer featuring a few snippets of gameplay, showing off some of the game’s four-player co-op in action.

In it, we see some a bunch of the franchise’s iconic stuff, such as proton packs, ghost traps, P.K.E. meters, and even the Ecto-1.

If you’re just hearing about Ghostbusters’ first at-home VR title, here’s how the studio describes it:

Strap on your proton pack and step into the world of Ghostbusters in immersive virtual reality. Run your Ghostbusters HQ in a new city, San Francisco, and unravel a rich mystery in a new chapter for the Ghostbusters universe. Wield iconic equipment as you track, blast, and trap ghosts in gripping encounters across an extensive and engrossing campaign. Go it alone, or as a team with up to three friends in co-op to defeat a ghastly new threat – the Ghost Lord. Continue the Ghostbusters’ legacy, protect the city from fiendish ghosts, and experience all the humor and frights from the beloved franchise.

Sony Reportedly Pauses PSVR 2 Production Due to Low Sales

Ghostbusters: Rise of the Ghost Lord is set to launch on Quest 2 and PSVR 2 at some point this fall (see update). Notably, the game’s first trailer was captured on PC, so it’s possible we may also see a release on SteamVR as well, although nDreams hasn’t confirmed as much.

In the meantime, you can wishlist the game on PSVR 2 here and Quest 2 here.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Given my name, I’m not sure I’m a fan of this title….

    • Nevets

      You must be crapping your pants. Stick to haunting these pages, it’s safe here

  • Boris

    I really wish they would be accurate with the platform information, we are not all Quest or Sony consumers.
    VR needs to be easy to get into, not confusing for potential customers.

    • Nevets

      What’s the exact whinge? The article clearly specifies Quest 2 and PSVR2. Should they have included pictures of the retail boxes?

    • MeowMix

      I really wish they would be accurate with the platform information, we are not all Quest or Sony consumers.

      Then you won’t be playign the game as it looks like a SONY-Meta exclusive

      • Christian Schildwaechter

        This looks more like a launch in stages than an exclusive. nDreams has produced PSVR exclusives, but several of their VR games are available on Steam, including Fracked, which released for PSVR in 2021 and got a PCVR version about a year later. So it is not unlikely that the Ghostbusters VR launch is simply focused on the commercially more interesting PSVR 2 and Quest, but they later will also offer a PCVR port later.

        It seems rather unlikely that Sony and Meta banded together and payed nDreams to make Ghostbusters VR exclusive to both, but not Steam VR. If anything, they’d pay to also exclude the other (mobile) VR console. So not also launching on PCVR at the same time is most likely about cost. For a smaller company/title not launching on all platforms at the same time allows for much better use of development resources, and the decision for or against a PC port may also depend on the reactions on PSVR 2/Quest. If it flops there, nDreams probably won’t bother, if it sells well, they’ll release a PCVR version later.

  • polysix

    VR will never take hold while it’s restricted to STANDALONE Graphics… AAA gamers won’t take it seriously, casuals get bored and hardcore VR nuts (like me) have seen it all before 10 years back on DK2/Rift 1 on PC (but even worse gfx still).

    PCVR with Quest Pro wireless is about the best you can get currently (its what I use), PSVR2 had a shot but the hardware is shoddy (sent mine back). Valve may be the only true bet on quality VR and slick usability if it does the high end VR via ‘console like’ device (or PC).

    Until we get at least the best AAA GFX in VR then it’ll just coast along. I’m already sad about the masses of low quality cartoon looking jankware/shovelware out there for ‘VR’ that VR is now associated with that rather than the better stuff like GT7, RE8 (PSVR2) and all the decent PC stuff like Lone Echo/Alyx.

    Yeah.. I get it can’t be ‘mass market’ unless standalone but the question is, if THAT is the only VR we can get to mass market then why bother? It’s literally ruining its own rep as it goes… confirming its a gimmick to those that think this.

    VR should have remained a niche on on PC (or PS5 but with better hardware) until standalone could at least try to do it proper justice.

    • Nevets

      It’s getting there slowly but surely, but the question is whether the current market will keep up. My bet is that it will, but I agree with you that there is a very valuable and impressive aspect of VR that has been lost in the last few years and which was expected to evolve along with CV1. And I personally enjoyed something like Edge of Nowhere a million more times than all the shoot ’em ups and rhythm shooters that are invariably released nowadays. Nevertheless, without Meta where would we be?

    • MeowMix

      then put pressure on Valve; they’re the defacto owners of the PCVR platform and they’re doing diddly squat (like what’s even the point of buying a dedicated PCVR headset in 2023 when it’s just the same rehash of games).

      I get that ppl are conditioned to point their outrage towards Facebook, but perhaps start pointing that angst towards the ‘ally’ sitting on their ass doing nothing.

      • ViRGiN

        they are too busy working with skins casinos to support counter-strike 2.
        that’s where money is, together with steam deck.
        gaben would be out of his mind to focus on anything vr.

        man is so fat he wouldn’t last a minute standing. have you ever seen him wearing a vr headset? EVER? i can only find some early prototype, but that person doesnt look like “the lord”.

    • ViRGiN

      Using alyx as high end experience… If it wasn’t done by valve you would be crapping all over it.

      • Andrew Jakobs

        Oh please, if you look at the detail, it just is a really good looking VR game, it hasn’t got anything to do with the fact that it was done by Valve.
        It’s just you who has a big distaste for Valve.

        • ViRGiN

          It has everything to do with it being done by valve.

          • Andrew Jakobs

            Only in your fucked up little mind.

          • ViRGiN

            Aggressive troll alert!!

          • ViRGiN

            Alyx has lost 98.68% players from the launch day.
            Cope with that old man.

          • Andrew Jakobs

            That’s pretty normal for a single player game that’s already years on the market. But that’s just you, taking everything out of context.
            Alyx is still a very good and beautiful game.

          • ViRGiN

            Beat Saber has been no1 for years before it got multiplayer.

          • Andrew Jakobs

            You really are a retard aren’t you. Beat Saber might be a single player game, but it isn’t a single player game where you play through a story and come to an end. Beat saber is also used by many as a fitness addition/replacement.
            Really you never seem to use your head other then to be very negative to everybody.

          • ViRGiN

            You are special talented, and rewarded person-alike.
            Vertigo 2 never reached even 0.1% of Alyx peak.

            You always have wrong answer for everything.
            I recommend you to check the latest video of Mr VR Voice – he is literally talking about toxic positive people like you.
            Please give it a few minutes and think of your behavior.

            Alyx lost 85.15% of its playerbase a month later after release.

            the king of retards.

    • Christian Schildwaechter

      STANDALONE Graphics… […] casuals get bored

      Two short comments regarding the state and importance of standalone/mobile graphics:

      – “Casual” gaming is by far the most successful and fastest growing part of the gaming market, generating the most revenue for both flat and VR games. So the idea that casuals will stop playing games that don’t feature graphics levels only gaming PCs can deliver is pretty much the opposite to what happens in reality.

      – For some perspective on where mobile/standalone graphics performance is (going): RE8, the RE4 remake, Death Stranding, Assassin’s Creed Mirage and The Division Resurgence will all be released for the iPhone 15 Pro in late 2023/early 2024. These are all the full versions as on console/PC, not just some mobile ports that are just using the same name for a completely different and inferior experience.

      • Andrew Jakobs

        No way Assasin’s Creed Mirage is the same full (graphical) version as on the PS5/Xbox series X/PC. the GPU of the iPhone 15 might be great, but it’s not THAT great. It will be just like the PC version run on a low-end PC.
        But it gives a lot of hope for the near future for standalone VR.

        • Christian Schildwaechter

          TL;DR: the iPhone 15 Pro GPU is still much slower than desktop GPUs, and that won’t change anytime soon due to the physics of power consumption. But thanks to fewer pixels on a small screen and a much improve SoC, it could reach PS5 performance levels (with some tricks). The PS5 would will in a direct comparison at 4K with more than 5x the raw power. Nonetheless, these chips/phones are FAST, which is a very good sign for near future standalone VR, and the AVP GPU should already be almost twice as fast as the one in the iPhone 15 Pro.

          The announcements are for the iPhone 15 Pro, not the normal iPhone 15. The Pro uses a 3nm A17 compared to the 5nm A16 in the regular iPhone 15, with AFAIK the same architecture, getting about 16% boost from the improved process alone. It features six instead of five GPU cores, so combined it should provide almost 40% more GPU performance, which most likely mean Assassin’s Creed Mirage will not run on a normal iPhone 15/Plus. For some games the difference would be even larger, as according to Apple the A17 offers 4x the raytracing performance of the A16.

          The iPhone 15 Pro has a screen resolution of 2556*1179, about 45% more pixels than 1080p or 82% of 1440p, 36% of 4K. It is very unlikely that games will render at native resolutions, as you’d need magnifying glasses to see single pixels. Metal 3 introduced MetalFX that features DLSS/FSR like upscaling, and the A17 now comes with a 16bit 35TOPS neural engine, up from 17TOPS on A16, so it will most certainly be upscaled.

          For comparison, somewhat apples to oranges: an RTX 2060 has a 16bit tensor compute performance of about 42TOPS, and the PS5 GPU is about as fast as an RTX 2070 (super). There are no GPU benchmarks for the A17 yet, and synthetic benchmarks are problematic themselves, but for GFXBench 5 in offscreen “Aztec Ruins High Tier” an RTX 2060 is about 5x, RTX 2070 6x and RTX 2070 Super 8x as fast as the A16, which would translate to 3.5x/4,3x/5,7x compared to the A17. With the native resolution of the screen at about 1/3rd of 4K, Assassin’s Creed Mirage should THEORETICALLY run about as well as with an RTX 2060 without having to rely on upscaling. So the idea that it might look just as the PS5 version isn’t that far off, simply because the PS5 has to render way more pixels, and you will be hard pressed to notice the difference between 540p or 720p upscaled to 1179p on a 6.1″ display.

          Again, all this is theory, we’ll have to wait till 2024 for reviews and comparisons of Assassin’s Creed Mirage on iPhone 15 Pro. It will also be very interesting to see the performance of the AVP, which features an M2 (actually two, the second is a special I/O version called R1) that scores about 2.5x-3x as high as the A16 in Aztec Ruins High Tier, meaning it should be 1,8x-2,1x faster than the iPhone 15 Pro.

          • Andrew Jakobs

            Personally I cannot see myself playing a game like Assassins creed on a small phone screen. But times have changed a large portion of young gamers has grown up playing games on their phones.

          • Garhert

            Isn’t this one of the main reasons why VR is where it is today? I bet most of the potential players don’t even know about the good old Ghostbuster movies. Well, I might be wrong… do we know the average age of regular VR gamers/users?

            But regarding mobile SoC power, I really hope Meta will/can use the 8cx Gen 4 (Oryon) in their next Quest Pro.

          • Christian Schildwaechter

            The average age of regular VR users should be rather young, as in around 20 or below, due to the Quest 2 being a popular Christmas gift. We have no actual surveys among VR users, but there is a long running survey called “Taking stock with teens” that has been tracking US teen behavior for decades, and recently started asking about VR. In the Fall 2022 survey 26% of them stated that they already own a VR device, which boils down to 11mn HMDs in the hands of US teens alone, at a time when around 16mn Quest 2 had been sold worldwide, with the US being the largest marked by far, so roughly 70% of all global VR users should be teens.

            A lot of these will not (yet) have seen either the original movie(s) or the 2016 remake, though many may have seen the 2021 “Ghostbusters: Afterlife” by now. But I’m pretty sure most of them are familiar with Ghostbusters through lots of memes, and could properly answer the question “who ya gonna call?”

    • Andrew Jakobs

      What nonsense about VR should have remained a nice on PC. I’m glad the standalone VR is here to make it mainstream, you still can use the PC for PCVR using a standalone headset. Yeah, it will still take a few generations before standalone can have the same graphical power as current highend PC’s, but it will come. Sorry, but needing a 4090 to drive a current AAA game on a modern headset at acceptable framerate is just ridiculous niche.
      It’s actually headsets like the Quest that will make it possible for newer generations to come. And IMHO the games on the Quest 2, aren’t as bad as you say. A lot of people do like the ‘simple’ graphics.
      The new Quest 3 will have a serious bump in graphical power and will be another step closer. But it will only come through pumping out new ‘cheap’ headsets as expensive headsets don’t sell. And to be honest I’d rather have lesser graphics with a wireless headset then a PCVR with only a cable. Since I replaced the cable on my Vive Pro(1) with the wirelessmodule, I never want to go back, already hated the cable enormously, even with the kiwi pulleysystem, which already is a decent improvement.

      So I think they are doing a great job with putting out the current standalone headsets, and I sure as hell don’t care that they can’t run the latest AAA games in ultra mode (for the coming years).

      Ofcourse I would love to see highend wireless PCVR, but I refuse to pay $1.5k-2k just for the GPU to be able to run a AAA game on a ‘highend’ PCVR headset.

      • ViRGiN

        Ignorant troll alert!

      • Christian Schildwaechter

        it will still take a few generations before standalone can have the same graphical power as current highend PC’s, but it will come.

        Depending on how you count, with about nine generations/years delay, using the 2020 PS5 as “current highend PC” baseline and Qualcomm Snapdragon performance increasing at a similar rate to the last five years. But that’s just raw power, better upscaling, working ETFR and SoC competition should get standalone VR to todays PCVR graphics levels faster than that.

        I fully agree that Meta is doing a great job for consumer standalone and that the idea to limit VR to PCVR is extremely bad and misguided. I will never understand why people cannot appreciate both and see how they actually push each other forward.

        And the whole concept that only AAA ultra graphics are acceptable is like saying that Undertale or Walkabout Mini Golf are horrible games, because they don’t make the GPU fans scream in agony. People still enjoy Super Mario Bros on NES emulators, and not because they are clinically insane, but because it is fun and a gameplay masterpiece. A game dev rule of thumb I’ve heard quite often is “the graphics really only matter for the first 10 minutes, after that it’s all about the gameplay”. Exceptions will apply, and I’m sure there are people who will not stand for anything that doesn’t require at least a USD 1000 GPU. But that’s not about “good games”, that’s a personal matter of principle or just arbitrary elitism, and projecting that onto others or everyone is … questionable.

        • CURTROCK

          Yup. Beat Saber is a great example that proves your point. Todays stand-alone VR can provide more than enough juice to run a fun game. Period.

    • JanO

      Who wouldn’t like better graphics? I get it. Still, the very best GAMING experiences I had on ANY platform, was because of GAMEPLAY. Graphic snobs seem not to care about actual gaming… Games were way more entertaining when you actually played them instead of looking at them…

  • Iggy Pop

    Vr is dead

    • Dolomite

      Yep, sure is, just look at people like this developer not developing for it.

      Dead as a doornail.

      /s, for those lacking cranial capacity.

      • Iggy Pop

        Oh my God so many devs making crappy quest games
        Oh and thanks to existing games that went dead
        But maybe it isn’t completely dead now
        But when that unreal injector drop…

        • ViRGiN

          what are you hoping for with unreal injector? the games people actually want to play arent even on unreal.
          so you end up with selection of “hundreds” of games that nobody cares about.

          clearly you are already burned out on vr, and for some reason flat games with vr headtracking and nothing else will be such a game changer?

          nobody cared for gta 5 vr mods. why would suddenly unreal games be interesting?

          you’ve been hanging out in flat2vr echochamber for far too long.

          • Iggy Pop

            Um squad will be working and that’s all I need, how about you get some poosc before you shit on real progression

          • ViRGiN

            calm down idiot.
            squad in unreal vr lmao. you got to be nuts to even talk about injector fps games.
            why don’t you sell your headset already?
            it’s pretty decent game on flat.

          • Iggy Pop

            You’re a dumass? It’s been tested
            It’s been done on half life 2, idc about yout bitchy mood
            This is for people like me
            Go play your horizon world plenty of kids to argue with on there coomer

          • ViRGiN

            i played half life 2 with official vr support from valve 10 years ago in 2013. cope with that.
            now go ahead and stick that gun to your face.

            “this is for people like me” xD

  • ViRGiN

    yeah it’s coming soon!
    it’s going to be great laughing stock!

  • tired of trolls

    Please keep conversation on-topic and respectful. This is a place for meaningful discussion, not argumentation.

    Yeah. Right. Because that’s what I see here… respect as some unrelenting ass ehochaunts this website for years ruins another thread with his actions. Just another thead being trolled and nothing being done since he is probably one of the writers here taking the piss…

    • ViRGiN

      I’m tired of your intolerance.