Today is the second and last day of Google I/O 2015 and we’ve spotted three livestreamed sessions that VR developers and enthusiasts might enjoy. Catch the livestream along with us right here.

Above is Google’s official I/O 2015 livestream player which will show all livestream sessions from the event. Below is our own schedule of events that the VR audience may enjoy, so come back at the times listed below and watch through the livestream player.

See Also: Google Bringing VR to iPhone, Cardboard App Now Available on iOS with New Demos

Google I/O 2015 Livestream Virtual Reality Sessions, Day 2 – May 29

A little badass. Beautiful. Tech and human. Work and love. ATAP. [Livestream CHANNEL 1]
9:00 AM – 10:15 AM PDT (your timezone here)

Optimized for speed. Because we are, well, impatient. And someone should be. The engines on Project Ara are revved. We’re on the road to Puerto Rico. Creating the hardware equivalent of the software app ecosystem sometimes feels a little Dakar Rally, sometimes a little Le Mans. Fast. Difficult. Worth it. Speaking of fast… We’ll debut our newest Spotlight Story ‘Fast-and-Furious’ style. Justin Lin’s live action short goes live at I/O. In full 360 with 3D soundsphere. Whaaaat? Exactly. And wearables that we hope will blow your socks off. (We mean this more literally than you might think…) Our goal: break the tension between the ever-shrinking screen sizes necessary to make electronics wearable and our ability to have rich interactions with them. Why can’t you have both? We like to build new things. Sometimes seemingly impossible things. We can build them faster together.

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Project Tango – Mobile 3D tracking and perception [Livestream CHANNEL 2]
10:00 AM – 11:00 AM PDT (your timezone here)

Understanding where we are and what is around us shapes our behavior and our interactions with people and objects. Yet most mobile devices today assume that the boundaries of the world end at the boundaries of the screen. Project Tango is a platform integrating custom sensors and software that allow developers to explore new user experiences enabled by 3D tracking and perception. Applications include navigating through indoors spaces, measuring your environment, playing 3D games around your home, and being able to walk through immersive experiences. Come join us on this journey.

Designing for virtual reality [Livestream CHANNEL 2]
11:00 AM – 12:00 PM PDT (your timezone here)

Designing great user experiences in virtual reality is considerably different than designing for the more traditional 2D form factors that you may be familiar with. Virtual reality introduces a new set of physiological and ergonomic considerations to your design work. Additionally, as a new medium users may not have established a familiarity with interacting with virtual reality applications yet. And with an infinite canvas inside of your application, there are some very real challenges with guiding the user’s focus and attention. We’ll review common interactive patterns for virtual reality applications that work well. We’ll also discuss best practices for rapid prototyping in virtual reality, and what the Google VR design team has learned from crafting virtual reality applications.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."