Hand-tracking Game ‘Hand Physics Lab’ for Quest Releasing April 1st, Trailer Here

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Both Oculus Quest and Quest 2 have the ability to track your hands, but precious few games have integrated the tech. Now, indie developer Dennys Kuhnert and Holonautic are getting ready to release a virtual smorgasbord of hand-tracking-based puzzles and tasks.

Hand Physics Lab is launching April 1st, bringing its Touch-less game to the official Oculus Store. Ok, that’s not entirely true; it also supports Touch controllers, but it was primarily created to make use of Quest’s innate optical hand-tracking.

In the game you’re tasked with running through various whacky objectives, including painting eggs with your fingers, building cube towers, using magnets and telekinesis, shaking hands with your clone, petting a virtual cat—all of it timed and scored.

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In its pre-release stage, the game has already celebrated its fair share of success. The game has been previously available in beta via SideQuest where it was downloaded over 185,000 times, garnering a user review of [4.6/5].

Dennys Kuhnert, co-founder and CTO of Holonautic, has been previously involved in creating the studio’s Early Access physics-based game Holoception (2019)which lets you take either a first or third-person view inside a world full of stick figure violence reminiscent of Flash games and videos from the early ’00s.

We’re hoping to get a look at the full version before its released on Quest next week, so make sure to check back soon. You can currently wishlist the game here.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • TechPassion

    hmm

  • patfish

    Yes, this must be standard on every HMD soon!

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  • Geoff

    Very interested in seeing this. One of the barriers in VR adoption at school is teaching controllers to new users. They mash buttons or press them by mistake and get stuck in a menu. Hand tracking though, yes. If they get skeleton hands that actually work it will be an instant WOW.

  • Cool project!

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  • Alex

    looking fun

  • MadMax1998

    I tried the Sidequest version of this app and it was very difficult to use. The hand tracking on the Quest is simply not up to par to deal with relatively complex hand and finger motions, which this game requires at times. It results in objects being dragged with your hands even though want to let them go, or general fuzziness when manipulating them.

    I don’t get the hand-tracking hype around Quest; the hardware wasn’t built for it and the software solution is adequate for menu navigation at best, in my experience.