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Hands-on: Acer VR Headset for Microsoft’s Mixed Reality Platform

Thursday morning at Microsoft's Build conference, the company announced the opening of pre-orders for two new VR dev kits. Developers in the US and...

Hands-on: IMR’s Wireless VR System Aims to Untether Today and Tomorrow’s VR Headsets

IMR is one of several companies creating technology to enable a future where high-end VR headsets can break free of the tether that keeps...

Hands-on: Latest StarVR Upgrades Highlight Ultra-wide FoV & Nearly Invisible Pixels

StarVR is a VR headset in development by Starbreeze Studios which aims to excel in two places: field of view and resolution; presently offering...

Hands-on: Go Touch VR’s Haptic Feedback is So Simple You’ll Wonder Why You Didn’t...

Sometimes, the simplest solutions are also the smartest. Go Touch VR's approach to VR haptics achieves surprising effectiveness out of small, simple haptic devices...

Hands-on: Reactive Grip Haptic Controller Prototype with Vive Tracker, Touch, and Custom SteamVR Tracking

Tactical Haptics, developers of the Reactive Grip controller, are showing their latest prototypes now with attachments for the Vive Tracker, Oculus Touch, and a...
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Hands-on: StrikerVR’s Latest Prototype Haptic Gun Packs More Than Just Virtual Bullets

At GDC 2017 this week we've gone hands-on with the latest prototype of StrikerVR's 'Arena Infinity' haptic VR gun. Built (for now) for the...
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