Two new Harry Potter VR experiences have launched at the Harry Potter New York retail location. Wizards Take Flight and Chaos at Hogwarts were developed in collaboration with Dreamscape, Wevr, and Keylight.

The Harry Potter New York store, which launched last month as a retail destination for fans of the series, is now home to two new VR experiences offering visitors a chance to cast spells with wands at Hogwarts and ride flying brooms through London.

Both experiences launched last week, supporting up to six players at at time, and have a total run time of about 30 minutes (including gearing up and down).

Chaos at Hogwarts

After missing the Hogwarts Express at King’s Cross Station, Dobby helps get us to Hogwarts School of Witchcraft and Wizardry. Students! Dobby needs your help. Journey through Hogwarts Castle, cast spells with your wand, round up Pixies, discover hidden secrets, and find whether you and your friends can manage the Chaos at Hogwarts.

Wizards Take Flight

Take flight into the wizarding world on your own broom. Fly freely in the skies above Hogwarts before meeting Hagrid at Knockturn Alley. Then battle Death Eaters over the city of London, casting spells with your wand as you try to escape through the clouds to the safety of Hogwarts Castle.

For Chaos at Hogwarts, players will wear a VR backpack, headset, foot-trackers, and hand-trackers. In Wizards Take Flight players will each be seated on a physical broom accessory and wear a VR headset and hand-trackers. Both experiences are said to make use of “various haptics and special effects.”

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Both Harry Potter VR experiences are priced at $34, and while tickets are technically available on the Harry Potter New York website, it appears that both VR experiences are completely sold out through August 15th.

Chaos at Hogwarts and Wizards Take Flight were made in collaboration with VR LBE, development, and production companies Dreamscape Immersive, Wevr, and Keylight.

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  • JakeDunnegan

    Wish these were available for use at home. I have to think they’d make more money for the developer…or heck, have your exhibits, AND sell it for use at home.

    • Sounds like they have motion simulators and physical objects. It might be interesting, even without those things, but these sort of attractions usually last 30 minutes or less. How much is 30 minutes worth to you? ;)

      • JakeDunnegan

        Hrrm. Very good question! ;) Though, VR games are almost notorious for how short they end up being. Good point though – they should certainly push for more replayability, as opposed to designing for a 30 minute (or less) bit of entertainment.

        Having said that – for 30 minutes, I’d probably still drop $10 on it if it’s good enough.

  • Foreign Devil

    a bit strange to make VR promotions for a movie series that has been released and over for a long time now.

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    • Malkmus

      Not weird when you realize it’s visitable only at a store devoted entirely to the series. Not to mention HP has its own theme park within Universal Studios.

  • MosBen

    Sounds neat, but I’m not spending any more money that will go to Rowling.